08 August 2013 | |
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New Member
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Phil Jefferson
USA
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High poly to low poly texture transfer. Hoping to confirm/deny these questions
After searching countless forums it seems no one ever gave me the straight answers I was looking for. I have here some things that I've come to assume about the whole process of making a low poly count model look like a high poly count model through texturing.
I think I'm getting close, but something about this process seems a bit wonky, I'm hoping someone can take the time to give it to me and other readers all in one shot right here in this thread. Thanks for reading. www.doctrinecreative.com |
08 August 2013 | |
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Veteran
portfolio
USA
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Here's straight as you can get :
Assuming you are working in zBrush 1. Sculpt Awesomeness 2. Retopologize Awesomeness and make a crappy mesh that somewhat resembles awesomeness 3.Unwrap Base Mesh 4.Project High Details of Awesomeness on to Crappyness (Project>Divide and Repeat) 5.Create a normal map/bump and a displacement map 6.Clone maps 7.Export Maps 8.Export .obj mesh 9.Import into a program such as Maya, Cinema etc... 10.Link the maps to the appropriate channels and fix the settings. 11.Render out Congratulations you win at life. No , but seriously I may have powered through some steps but thats the basic idea |
08 August 2013 | |
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New Member
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Chris
Taunton,
United Kingdom
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Money is on the money there mate, that's pretty much the easiest way to do it.
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08 August 2013 | |
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