|08 August 2013||#1|
Join Date: Aug 2013
High poly to low poly texture transfer. Hoping to confirm/deny these questions
After searching countless forums it seems no one ever gave me the straight answers I was looking for. I have here some things that I've come to assume about the whole process of making a low poly count model look like a high poly count model through texturing.
I think I'm getting close, but something about this process seems a bit wonky, I'm hoping someone can take the time to give it to me and other readers all in one shot right here in this thread. Thanks for reading.
|08 August 2013||#2|
Join Date: Jul 2013
Here's straight as you can get :
Assuming you are working in zBrush
1. Sculpt Awesomeness
2. Retopologize Awesomeness and make a crappy mesh that somewhat resembles awesomeness
3.Unwrap Base Mesh
4.Project High Details of Awesomeness on to Crappyness (Project>Divide and Repeat)
5.Create a normal map/bump and a displacement map
8.Export .obj mesh
9.Import into a program such as Maya, Cinema etc...
10.Link the maps to the appropriate channels and fix the settings.
Congratulations you win at life. No , but seriously I may have powered through some steps but thats the basic idea
|08 August 2013||#4|
Join Date: Sep 2003
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