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Old 08-11-2013, 10:22 PM   #1
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Jens Kafitz
Senior Texture Artist
Join Date: Feb 2006
Posts: 52
Some new MARI 2 Nodes

I've added a bunch of new Nodes (Adjustment Layers, Fractals etc.) to
There are aslo a variety of Python Scripts available on the site to make your life a little easier.


A setRange or remapping Node allowing for precise remapping of values.
Useful for example
1) to make 32bit displacement maps
2) define fixed specular values from a black to white map
3) Do simple level/contrast adjustments

custom Object Normal

A modification of the existing Mari 2.0 objec normal Mode with added controls for normal rotation and offset.
I mostly wrote this to work with my procedural Edge Detection workflow outlined here:


An adjustment Layer to adjust the Vibrance.
Vibrance will saturate pixels with lower saturation more than ones with higher saturation values.

By choosing "Desaturate" the effect is inverted. Higher saturated colors are desaturated more than lower ones.
Saturation can be remapped (evaluated first) for different effects by modifying the curves.The default curve mimicks what Phototshop and Lightroom do.
For completion a multiplier field exists, however in most cases the default value of 1 will give best results.

Procedural Options Pack

The procedural options pack is a modifcation of the default Mari 2.0 Fractal and Noise based procedurals.
It adds a unified set of options to the following nodes:

- Cloud
- Turbulence
- Squiggle
- Perln
- Cellular

The following options are available after installing this pack:

- Seed: Quickly create different results from the same settings
- Non-Uniform Scale: Add directionality to your procedurals
- Rotation: Freeform 3-axis rotation of your procedurals
- Offset: Fine tune your procedurals

A quick demo is available here:


A photoshop style Threshold Adjustment Layer with added options for edge refinement.

Spotify Multi Fractal

** please note there has been some erratic behavior reported. Unfortunately that is due to a known Mari Bug and will be fixed by the foundry in the coming months.

A new Fractal Node with applications in weathering and terrain. A tutorial is available here:

fBm & multi-fBm

Two new fractal nodes based on "Fractal Brownian Motion". A tutorial is available here:

And here's some content from other users that might interest you :

Military Camo Fractal

Written by user Antoni Kujawa, this 2 color fractal allows you to quickly create a military camouflage pattern

Normal Map Intensity

Written by user Orlando Esponda, this handy little adjustment layer is a quick solution to modify the height of your normal map by scaling the R and G components only.

Demo Video:
Jens Kafitz // Senior Texture Artist //

Last edited by Campi : 08-12-2013 at 06:18 PM.
Old 08-11-2013, 10:22 PM   #2
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