Tip request : Unwrapping

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Old 07 July 2013   #1
Tip request : Unwrapping

Hi guys.

I'm one of those users that only gets the chance to do 3D on a project about once a year so every now and then get stuck on something.

I have a scanned 3d model with texture. The scanning process returns a texture image that's a total mess, just faces randomly laid out on a grid. I'm sure there's a simple-enough process where I can mark seams on the object and unwrap the texture to a new, neat image file.

How can I do it while preserving the original texture?

I work with Blender, but I'm looking for a solution regardless the software needed.


Thanks.
HC
 
Old 08 August 2013   #2
I don't use blender but would hazard a guess that you need to unwrap your mesh but using a different UV channel and then bake the texture from the old channel to the new.
 
Old 08 August 2013   #3
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