Normal Map Problem

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Old 07 July 2013   #1
Normal Map Problem

Hi, I'm EXTREMELY new to udk. When I import my fbx file into udk with a blinn shader etc the seams in the normal map seen in UDK are pretty much completely non-visible in the Maya viewport. Also the detail of the normal map when I import into UDK is lowered in comparison to what I see in Maya, what settings am I missing???

Screencap: http://www.mediafire.com/view/myfiles/#iqx1vmp440f6zi1

Help is very much appreciated!

Cheers,
Joshua
 
Old 07 July 2013   #2
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