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Old 07-22-2013, 07:45 AM   #1
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Joshua Montufar-Kirtley
Sydney, Australia
Join Date: Dec 2011
Posts: 66
Normal Map Problem

Hi, I'm EXTREMELY new to udk. When I import my fbx file into udk with a blinn shader etc the seams in the normal map seen in UDK are pretty much completely non-visible in the Maya viewport. Also the detail of the normal map when I import into UDK is lowered in comparison to what I see in Maya, what settings am I missing???


Help is very much appreciated!

Old 07-22-2013, 07:45 AM   #2
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