CGTalk > Techniques > Texturing and Surfacing
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 06-22-2013, 11:59 AM   #1
James Hodgart
3D Computer Graphics & Animation
Beith, United Kingdom
Join Date: Apr 2012
Posts: 97
UV-ing Cylindrical Bevelled Edges/ Curved UV Corners

Hello all.

I've got a couple of questions if that's OK.

Firstly what is your preferred procedure when it comes to UV mapping shaped like this? Keep the seams on the edges?

Secondly, I'm not sure if my smooth settings are perhaps wrong? The UV appears mostly fine but the issue is where the border meets in what is suppose to be a rectangular corner in UV space (red circles).
Old 06-22-2013, 11:59 AM   #2
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:01 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.