|06 June 2013||#1|
Join Date: Jul 2009
Ultimapper Issues (XSI), and other programs...
I've been trying to get a hi-res sculpt to bake onto a low-res mesh so I could have a workable Normal map. I sculpted it in Sculptris and am using a trial of the Autodesk 2014 suite.
So far, this is what I have tried:
I tried to import both .obj files into Maya to bake them in there, because I've used it before and am used to that. However, when I import both, if I try to even select an object I get a fatal error and Maya crashes. Perhaps the high-poly is TOO high-poly? I dunno, but I can't even get it to work. :(
Then I tried to do it in 3DS Max. Having never used 3DS Max before, this ended up being just a lesson in frustration.
So I went back to Softimage.... my original program. I have my UV's already laid out and unfolded nicely, like this:
(I actually had rearranged everything much more nicely before, I'm not sure why it didn't save that, but at least the proper unfold is there.)
But when I tried to do the Ultimapper, despite making sure I Picked the proper UV in my Explorer, it's using this UV (which I had never made, but appeared as soon as I tried to use ultimapper)...
...and making Normal maps like this that don't put any information on my model at all.
I'm getting very frustrated and can't get this to work. I really don't want the week and a half I spent sculpting the hi-res, thinking the baking would work, to go to waste! :(
Any suggestions would be very helpful. Thanks a ton.
|06 June 2013||#2|
Join Date: Sep 2003
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