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Old 06-18-2013, 09:52 PM   #1
alsettw
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Tomek
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Texturing for animation - need advice

Hello everyone,

This is my first post here and hope it's not against any forum rules.

So, to the point. I'm a student and I have to make a short 3D animation as my graduation project. Right now I'm in pre-production stage and I'm looking around for most efficent software and workflow/pipeline solutions.

I would really appreciate some advices regarding texturing. The animation I'm about to make is going to be non photorealistic, with painted textures. I'd like to go for a look similiar to Platige Image's "Paths of Hate".

I'm going to use Maya for most other things (modeling/animation/rendering-mentalRay).

So - the main question is - which software would be most time efficent in this case. The solutions I've been thinking about are:

1. Photoshop + some bump/normal etc. generating software/plugins
2. Zbrush
3. Mari

So to sum up - I need some texturing pipeline advice.


Cheers
 
Old 06-19-2013, 10:28 AM   #2
leigh
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Leigh van der Byl
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Well, what software are you most comfortable working with? At the end of the day, this is one of your most important considerations, because the one you're most familiar and comfortable with is ultimately the one you're going to be most efficient in. Personally I'm a huge fan of Mari but just because it works for me doesn't mean it's going to work for you, as different artists have different ways of doing things.
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Old 06-19-2013, 12:52 PM   #3
alsettw
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Tomek
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I feel most comfortable working in Maya and Zbrush but texturing and UVing in Maya is a struggle for me. I really like Zbrush but I'm not sure if it is an efficent solution for texturing, especially if you going for hardsurface, mechanic type of models.
 
Old 06-19-2013, 12:52 PM   #4
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