Looking for guidance

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  06 June 2013
Looking for guidance

Hello, i'm a beginner in the 3D, i used to do some programming and i'm also pretty well used to Photoshop's interface, i've also some basic modeling skills (modeling a character is still tough to me but i can do some nice beginner modeling for objects)

I know that the textures are what show the real beauty and detail of the model and to be honest, i've no idea how is that done, i hear about Unwrap UVW, (i know materials, maps of 3DS Max), i also know that scuting softwares do the Normal maps

Should the whole model's texturing be in a one map? Unwrapping a box is easy, but how about A sword

Let's say you have 3DS Max, photoshop and a sculpting software of choice, and you want oachieve this

What would you do(steps to get that result)

I'd apreciate any information you think i should know to get in the right path

Thank you so much, looking forward for answers
  06 June 2013
You're kinda asking the wrong questions, considering you don't know anything about texturing. Instead of asking "how do I texture a sword?", you should be asking "what is a colour map?" and "how do bump maps work?", and so on. In order to understand how to texture anything, you need to understand how texturing works from a fundamental perspective. Trying to learn things by asking about one very specific example, in this case a sword, won't really teach you much. It'll just teach you how to do a sword, and nothing else.

Whether the texture for the object is all in one map or spread out over several depends on how it'll be used - in VFX work it's common for multiple maps to be used for things (although not necessarily a simple prop like this), whereas in games it's more common to use a single map, because it reduces memory overheads in a realtime engine.
  06 June 2013
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