transfer UVs

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  05 May 2013
transfer UVs


I am in particular phase of the project and I need some advice.
I have a 3d scanned character with nice texture applyed on not so great uvlayout. I created new topology model for this character and projected details from 3d scan to my new model. But now I need to transfer the texture map [color information].

I can reProject the color information from the scan to the new model [in Zbrush]. But in this procces the information is going to be applied on points of the mesh [not to the texture]. After that I can extract the vertexColor to the texture. This is pretty simple procedure but i dont like "baking" the color to vertexes. I think there may be some information loss. Texture of the scan is 10k and zbrush can export textures 8k maximum.

Any suggestions how to do it without information-loss ?
  05 May 2013
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