05 May 2013 | |
![]() |
|
dvd
portfolio
David Sandrik
Slovakia
|
transfer UVs
Hi,
I am in particular phase of the project and I need some advice. I have a 3d scanned character with nice texture applyed on not so great uvlayout. I created new topology model for this character and projected details from 3d scan to my new model. But now I need to transfer the texture map [color information]. I can reProject the color information from the scan to the new model [in Zbrush]. But in this procces the information is going to be applied on points of the mesh [not to the texture]. After that I can extract the vertexColor to the texture. This is pretty simple procedure but i dont like "baking" the color to vertexes. I think there may be some information loss. Texture of the scan is 10k and zbrush can export textures 8k maximum. Any suggestions how to do it without information-loss ? |
05 May 2013 | |
![]() |
|
Expert
|
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities Note that as CGTalk Members, you agree to the terms and conditions of using this website. |
Thread Closed share thread |
«
Previous Thread
|
Next Thread
»
|
|
|