Maya: One UV Map for mutiple objects

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Old 04 April 2013   #1
Maya: One UV Map for mutiple objects

So I want to unwrap 4 seperate objects (in the same scene), and use the same uv map (making sure they won't over lap of course). Can I just group all 4 objects to do this, and then later if I want to export just 1 model, just ungroup the selection.
 
Old 04 April 2013   #2
Easiest way to do is to actually combine them all into 1 piece so you can see all the UVs while you're working. Then separate them after you're done.
 
Old 04 April 2013   #3
Originally Posted by Panupat: Easiest way to do is to actually combine them all into 1 piece so you can see all the UVs while you're working. Then separate them after you're done.


After I unwrap all my models, how do I seperate them?
 
Old 04 April 2013   #4
Originally Posted by 3DRtist: After I unwrap all my models, how do I seperate them?


I did try the "Seperate" command, however instead of the models seperating back to the way they were before being combined, Maya breaks them down into the number of projections there are.
 
Old 04 April 2013   #5
That's how separate works in maya, each shell get broken in to separated mesh. You can jsut combine them later.

Select your objectsl in viewport in Object Mode (very important it is object mode), then open up UV Editor Window, right click on the wires (in UV window) and go to UV mode. That way you'll be able to see different objects at once in UV editor while editing UVs.
 
Old 04 April 2013   #6
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