|04 April 2013||#1|
Join Date: Nov 2012
Xnormal and CrazyBump trouble
I installed XNormal and CrazyBump, but during the work with them there were some problems. In order to show them I created hi and low-poly a cube with the hole, imposed them at each other and exported separately to "obg":
If to do normal map in 3ds to Max such result turns out:
If to do in XNormal with such settings:
We receive such result:
How to correct this problem?
Also in principle, if to export to CrazyBump normal map received in Maxе, I will receive excellent low-poly model, but I see this:
And about the map from XNormal I even don't speak about:
Why models in CrazyBump are so awfully displayed?
Sorry for my bad English
|04 April 2013||#2|
Join Date: Sep 2003
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