|03 March 2013||#1|
3Ds Max MR Reflection Falloff with Slate editor
I have searched the net for hours and tried for days to get a realistic 'reflection' on my model.
I just started with 3D modelling so please go easy on me
My model of a Rolex Daytona:
The problem is that (so I have been told) should use a Falloff map for my reflection. This way the reflection on the side of the watch will be less and thus the whole thing will become more realistic.
The problem is that I am using the Slate editor instead of de 'standard' editor plus I am using the MR Arch & Design material.
I have been trying to figure out how to do this for days now (in total). Then I found this community and decided (after searching on this board) to ask u guys for help since I am still clueless.
I hope someone can tell me how to pull this off, any other tips on how to make my render more realistic are most welcome to ofcourse.
A small screenshot of my material (the darkish material on the wrist-band) and the map options available to that material here:
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