Transfering texture from high poly to low poly.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  03 March 2013
Transfering texture from high poly to low poly.

Hi. I'm kinda exploring my choice here. If I have a high resolution model complete with a color texture and a low res model with it's own UV, what application will be able to project/transfer color map from high res to low res? I kinda think either Zbrush and Mudbox should be able to do this but I'd like to hear some confirmation. I'm also interested if Mari is able to do this.

Thanks in advance

Last edited by Panupat : 03 March 2013 at 11:40 AM.
  03 March 2013
If the uv layout is different you can't just use the same texture without tweaking it in photoshop . The layout should be the same. If you have low poly and high poly layout of the model with border edges which match it shouldn't have any problems by using the same texture .
  03 March 2013
ZBrush should be able to do it just fine. Max and Maya could probably do it just fine too, though it has been a while since I've done any heavy projections.

lmpi16 - I don't think the UV layout should be an issue if it's different, the color information is getting projected onto new geometry, whatever software he uses should compensate for any differences in UV layout.
"The best things in life are either illegal, fattening, or take too long to render."
  03 March 2013
would it not be wise to adapt the low poly UVS to the high poly uvs? That way textures can transfer relatively seamlessly... though there will always be slight issues...
  03 March 2013
Projections are there exactly so you don't need similar UVs on the low res and high res.

In zbrush you can transfer polypaint info but I'm not sure you can project textures the way you want. Mari doesn't have any projection features (would be nice). If you know mudbox, that's probably the place to go.

Look up "texture extraction" in mudbox

The only problem is you don't get to access the projection cage (I think).

Good luck!
  03 March 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:33 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.