how to place all uv maps on one snapshot

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  03 March 2013
how to place all uv maps on one snapshot Edit Post

Ok. I want to try to put all uvs from different objects into one uv layot and be able to snapshot them so i can use one single texture .

Last edited by lmpi16 : 03 March 2013 at 08:59 PM. Reason: not found
  03 March 2013
Quote: ............

Glad we could help.
  03 March 2013
is there a way in maya to do so
  03 March 2013
Originally Posted by lmpi16: Ok. I want to try to put all uvs from different objects into one uv layot and be able to snapshot them so i can use one single texture .

I have no clue what software you are using, so I'll assume you're able to cross platforms.

This is not difficult to do, I'd simply do it in UVMapper Classic. Export your base (as in no subdivision) geometries to Wavefront OBJ.

Load the first into UVMapper, select all (control+a) and size it, place it where you want it to be. Save the model and save the texture template. Load the next one and you can call up the texture you just created as a background image you can avoid overlap. Select All, size it, and continue till you've done all of this... then take your obj files back into whatever software you're using.

You can use Photosheit or GIMP to put the texture templates together...
  03 March 2013
It needs to be done in MAYA ! I will give you more clear example : Horse , Horse seat , Man on the horse - i need one single file for texture , for all 3 things . This means the uvs from all different objects have to be placed in one single uvlayout and exported .
  03 March 2013
exported to what?

Wavefront OBJ is a base format that the original producers of Maya came up with... you sure you can't transfer UVS data from an imported OBJ to your native Maya models within Maya? I would think you could do that in something like Maya...
  03 March 2013
Not , i need to know if maya has such option . I guess the only way is to select multiple objects and snapshot them .
  03 March 2013
wait, you've already placed the UVS in all the right places? So that say, object1 the UVS is in the lower left, and Object2 is, for instance, in the upper right?

If that is the case, all you have to do is export this to a single OBJ and load that OBJ into UVMapper, and save the BMP file which will give you a texture template. Simple.
  03 March 2013
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