[VrayForMaya]Displacement Rendering Subdivision patterns

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  01 January 2013
Question [VrayForMaya]Displacement Rendering Subdivision patterns

Hi guys,

i have some 32bit displacement maps from ZBrush and so far they are rendering correctly in Vray.
But there are two problems:

1.On some round areas there are visible subdivision patterns like in the image:

Increasing Max subdivs or lowering Edge Length on the Vray Displacement set do not help.
Its not like the higher i go with the subdivs the smaller the pattern gets.....

2. The seems between uv islands are visible, even though Keep Continuity is on...

Here is a Screenshot of my setting:

Ideas or solutions are really appreciated!!!


Last edited by KIIIA : 01 January 2013 at 09:20 PM.
  01 January 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:07 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.