|01-07-2013, 03:51 AM||#1|
just another artistportfolio
UK, United Kingdom
Join Date: Jan 2013
Help needed with surfacing
I've been working on my showreel for sometime now, and I'm working on the textures of my scene where I want some realistic looking rocks/bricks.
As an example I've been trying to create something looking like this:
In wireframe that looks like that:
(sorry couldn't get a closer view from wireframe)
So as you can see meshes of bricks/steps in wireframe are quite simple without the deformed edges/corners. What I want to find out is how he got those dents and deformations on the corners and edges of each brick/stone piece?? Is it displacement map or bump map or both..? Please share your knowledge..
p.s. link to a full showreel: http://cgreelworks.com/reel/stephan-skorepa-demoreel
Thanks in advance. S
I found out that it was done with zbrush..
this thread can be deleted.
Last edited by badboyzzz : 01-10-2013 at 12:22 AM.
|01-07-2013, 03:51 AM||#2|
Lord of the posts
Join Date: Sep 2003
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