|12 December 2012||#1|
Join Date: Dec 2012
Strange problems with displacement map!?
Hey guys, im creating my first organic model character, basemesh (retopology)and unwrapping made in Max.
Importing to zbrush for sculpting and high poly displacement works fine as well...
When i create my displacement, normal etc maps via zbrushs plugin "multi map exporter" i get some actually good looking displacement maps.
The catastrophy occurs when i reimport my basemesh to max and try to apply the displacement map (im using vray and tried both the vray displacement modifier and/or the map channels in vray materials) i also tried to follow everything i found in the internet (changing settings in max, adjusting the units etc.)
--> See what happens in screenshot below(first is the basemesh and the second after rendering with displacement)
I also tried the same workflow with a basic cube created in zbrush and its working perfectly with all the displacement, bumpmaps etc. (i have a low poly model of the cube in max and after applying all the maps and after rendering it has all the deformations sculpted in zbrush)
I have really no more ideas and hope that someone can give me any advice on that :-(
Greez n cheers
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