How to add more interest to my textures?

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  12 December 2012
How to add more interest to my textures?


I was hoping someone could give me some tips on how to make my UV Maps and textures look a little more interesting. Im working in CINEMA 4D and using Bodypaint to create UV Maps of a robot character Im working on. Im then painting the maps in Corel Painter and using VrayforC4D to render. The character is for an animation but he looks quite uninspiring to be very honest. Im using Star Wars Clone Wars for reference, trying to get that painterly texture look but I would like to just add something more but I dont know much about creating textures.

Im fairly new to Vray too so any tips is greatly appriciated. Ive provdied some screengrabs to show how some of the character is looking so far.

Many thanks,
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  12 December 2012
If you are talking about adding some more detail to your texture you can add some metal scratches, another technique (especially for charaters) is to add some dark spots to the texture at the place near the edges to your 3d model. This can be done via the burn tool.
Liman3D Games
  12 December 2012
Hey Liman3d, thanks for the suggestions. What I was actually getting at in the post was how to build a more complex shader. I just keep following the same steps and I really feel more could be added but I just dont know how to go about doing so.

All I do is use Bodypaint to create UV Maps and paint them in Corel Painter then I just import them to the diffuse channel of the material and nothing else. I've heard that Vray Dirt is good but I dont know how to go about using it. Also I'd like to add some reflections to metal materials but everything I try jars with the painterly look. I cant seem to get a nice balance. Also Im struggling with creating a nice glass texture that is transparent and painterly in style.
  12 December 2012
some bump maps and specular maps sound like what you are looking for? Maybe look up tutorials on those for your program of choice.
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  12 December 2012
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