Texture Entire scene?

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  11 November 2012
Question Texture Entire scene?

I am new to texturing but am self teaching and learning fairly fast. I have a question that I am having a hard time finding the answer to. The scene below is unwrapped. I grouped together and unwrapped the Tanks(Group1), Pipes(Group2), Shack(Group3), Pump, Pump island, barrel(Group4).

My first thought was to unwrap them all then attach all models and do another unwrap thus applying them all to 1 texture map. The problem I run in to is the model has many details down to screws and bolts and this causes a VERY limited texture space problem.

Should I just apply each group to its own texture map, thus ending up with 4 texture maps?

I would like to use this scene in Unity or Unreal engine as well as use the different models in other scenes. I assume that if I use only 1 texture map I would have to redo the textures if I say for instance use just the gas pump in another scene, is this correct?

  11 November 2012
is this for a game or a render..`?
if you are working for a game 4 maps would do it...
for a render i would do much more maps...
  11 November 2012
Originally Posted by oglu: is this for a game or a render..`?
if you are working for a game 4 maps would do it...
for a render i would do much more maps...

Thanks for the quick response.

Okay so this answer might be a little wishy washy but both, i would like to use it for both.

For instance, I might use maybe the pump for a game or for a render or for both. Not sure if thats a ridiculous idea or not, like i said this is new to me although I have a general grasp of the concept of texturing and texture maps I don't know the limitations or do and donts.
  11 November 2012
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