maya paint effects baking?

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  10 October 2012
maya paint effects baking?

Hi all,

I have been looking around for a while for a way to bake out a single texture map for a paint effect plant in maya. The plant is made of about 10 branches with strands of leaves in each of them. Its the default fern mesh that can be found in the visor. I have already converted it to polygons because i am rendering the scene in mental ray. I am using linear lighting, so need to gama correct the textures. at the moment there are a lot of texture maps and ramps in the hypershade. I was wondering if there is a way to combine all of those textures into one with alpha for the leaves which can be applied to the combined mesh of the plant.

any help will be great and i thank you all for your time
  10 October 2012
Hmm, not sure you'd want them all as one texture. You certainly don't want all your leaves to be textured along with the rest - they should have their own shader.

You can just bake out your textures as image files, in Hypershade, however.
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  05 May 2013

late reply from me. very sorry (Bad Of me). thank you for your reply mate. i have managed to find a solution for the problem. i made a new mia material x and applied the texture that was generated from the paint effect to the colour and the cutout (under the advanced tab of the material). all meem to render fine.

thank you
  05 May 2013
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