uV resolution and Texture in case of animation

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  09 September 2012
uV resolution and Texture in case of animation

Uv Resolution in case of Animation.
For Example:-

Like I have a character in my Scene. camera is far away from the Character..and then slowly its coming closer and closer to the face...now in this case how we play we resolution.

Is i can use a 2k map (tiling Textures when camera is far away , or procedural Texturing...but what will happen when camera is close to the character face is that 2k(resolution) texture work in that case too?...or any animation is done with texturing....??

I saw
Neil Blevins

education community for this.....but i still have some doubts.

  09 September 2012
just use some 4k maps for the face...
  10 October 2012
Here is a ground i Textured with 2k Map.

does it looks ok to go with
Rendered Resolution of 1200*702 ?
  10 October 2012
what should i see on that image..?
  10 October 2012
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