|09 September 2012||#1|
Joshua Edward Gilbreath
Join Date: Sep 2012
Straightening UV's on Airplane
I am needing some advice. I am trying to unwrap the uv's for a plane and need to get the UV's quite straight.There will be perpendicular and parallel lines running across the bottom of the plane. I am having a little bit of difficulty getting things straight and tidey for texture painting.
Here are a few pictures of what I am talking about.
This one is just a picture of how my checker pattern is not following my lines of geometry.
Here, I would like to ask how do you get the uv's to straighten up.
My current UV layout for the body of the plane.
I apologize if these questions seem elementary, I have been modeling for a long time although I just recently gotten into texture through UV layouts.
Thank you! Any suggestions would be greatly appreciated.
|09 September 2012||#2|
"I drank what?"portfolio
3d artist VFX artist ETC!
Join Date: Mar 2003
For the body I wouldn't UV it that way.
I'd so a side projection of the whole fuselage.
Nose to tail.
Then you can project the top and bottom and sew that together.
Although I'd probably just do the side projection and leave it at that.
Last edited by Imatk : 09 September 2012 at 03:09 PM.
|09 September 2012||#3|
Join Date: Sep 2003
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