UVunwraping UV's for an Airplane - 3DSMax

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  09 September 2012
Question UVunwraping UV's for an Airplane - 3DSMax

Hello all,

I am having a little difficulty unwrapping the uv's for an airplane I am working on.

I don't know what would work best to create a good uv unwrap. Is doesn't ever seem that I can get a flat non-deformed uv layout.

I am using 3DSMax, should I use the pelt tools? Peel? I am just pretty lost on the most apt technique to handle this job.

I have typically started by deleting half the geometry and using symmetry and unwrap uvs in the beginning.

Here are some pictures of the plane if that would help for suggestions.


Thank you, any help or suggestions would be very appreciated!
  09 September 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:10 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.