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Old 06-23-2006, 09:09 AM   #16
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Alexander Preuss
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Hi Stefan,

It is a real pleasure to watch your painting & texturing skills. absolute awesome and a fantastic tutorial. Reminds me about one thing... i have much to learn

Keep going this way.. i will watching you.
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Old 06-23-2006, 10:08 AM   #17
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Thumbs up Thank You

Thank You Stefan....you know I was looking forward to this


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Old 06-23-2006, 10:26 AM   #18
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Thanks for sharing this great information. The end results of your technique are always amazing. I think you make a good point in your reply to Phil_Osirus; knowing what you want for an end state before you begin is probably as important as knowing the tool(s) you are using.
 
Old 06-23-2006, 11:44 AM   #19
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great tutorial Steffan, very clear and pictures are self explainatory very good job you did with this one thank you and looking forward to see more of these.
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Old 06-23-2006, 11:57 AM   #20
Gareee
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Very good and clear tutorial, SM! I haven't seen anything on how Max's auto uv creation option works. is there a simple explanation of that anywhere?

Seeing your latest wip images makes me wonder how the hell (and how long) doing the uv mapping for it would take?

Lightwave's UV mapping tools are archaic, and I'm looking elsewhere for uv mapping solutions.
 
Old 06-23-2006, 12:33 PM   #21
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wow! fantastic work combined with a clear presentation makes for a winner.

thx for sharing!
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Old 06-23-2006, 01:59 PM   #22
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hi
thx a lot for sharing ur knowledge. this is very nice tutorial for us.
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Old 06-23-2006, 04:34 PM   #23
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Thanks for the really clear, easy to follow tutorial!

Here is a PDF of it (Created with permission). I hope the link works for everyone.

http://files.filefront.com/Painting...;/fileinfo.html
 
Old 06-23-2006, 05:42 PM   #24
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Thanks for the tutorial, it's extremely informative. But I was wondering if you could expand on the custom brush creation. I'm assuming you adjust the jitter amount and some of the other dynamic settings, but it would be really cool if you could go into more detail on that.

Also, I've been doing a lot of Ambient Occlusion passes in Max lately using the Ambient Occlusion (MR) setting, but I notice that no matter how much I increase the sample settings I always get ugly jagged edges in the render. So I've been rendering at double the size I need and then scaling down in Photoshop to get more anti-aliased edges. Have you run into this problem or do your AO renders look okay?
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Old 06-24-2006, 05:32 AM   #25
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is there a way to render an AO pass of the UV templet in Maya/ mental ray?
I guess I could import it into zbrush and pull a cavity map out of zmapper for the same effect...but should be a way inside maya

thanks for the info, good stuff.

Last edited by clodhopper : 06-24-2006 at 05:36 AM.
 
Old 06-24-2006, 06:25 AM   #26
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cool..good to see this well received
,& big thanks to scottsch for making a .pdf


Quote:
Originally Posted by JHaywood
Thanks for the tutorial, it's extremely informative. But I was wondering if you could expand on the custom brush creation. I'm assuming you adjust the jitter amount and some of the other dynamic settings, but it would be really cool if you could go into more detail on that.

Also, I've been doing a lot of Ambient Occlusion passes in Max lately using the Ambient Occlusion (MR) setting, but I notice that no matter how much I increase the sample settings I always get ugly jagged edges in the render. So I've been rendering at double the size I need and then scaling down in Photoshop to get more anti-aliased edges. Have you run into this problem or do your AO renders look okay?


hi j

I think the baking render settings are tied to you general render settings..so it might be as simple as switching AA on.or try a different filtering method.
also while I'm using the mr option I'm usualy rendering it with Final Render Stage 1,
...& as your already doing, rendering at double size & scaling down is a good way to avoid using any AA

I didn't go too indepth with the baking as every app uses different terminology & methods for baking.


for custom brushes,check out this tut:
http://www.arraich.com/ps6_tips_7brushes1.htm
& do a google for more,that's a pretty indepth subject..& something I've only ever crashed my way through
there is a tonne of options for customising brushes in photoshop


clodhopper...sorry I dont use Maya,you'd probably need to ask in a maya specific forum about 'texture baking'..I'm fairly sure maya,xsi,c4d,lightwave etc all offer texture baking,but my knowledge of it starts & stops with 3dsmax


Cheers
Stefan

Last edited by Stefan-Morrell : 06-24-2006 at 06:27 AM.
 
Old 06-25-2006, 02:05 AM   #27
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Mark David
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Hey Stefan, that's one fantastic tutorial. I'm a big admirer of your work and I really appreciate you sharing your knowledge. Many thanks!
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Old 06-25-2006, 08:00 AM   #28
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Nice one. Thanks for sharing.
 
Old 06-25-2006, 10:10 AM   #29
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thanks for the tutorial, very much appreciated.
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Old 06-25-2006, 11:11 PM   #30
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Awesome tut man...Just the kinda thing i was looking for. I never rendered a AO pass with the uvw template. How do u go about this?...
 
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