BrunoCornelsen_Character_Dustin from Stranger Things

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  11 November 2017
BrunoCornelsen_Character_Dustin from Stranger Things

Fan art based on a doodle found in the internet. I`m using Blender (2.79)

Base Sculpt with Dyntopo
__________________
Bruno Cornelsen

Freelance 3D Generalist
bruno.cornelsen@gmail.com
 
  11 November 2017
Some refinement
__________________
Bruno Cornelsen

Freelance 3D Generalist
bruno.cornelsen@gmail.com
 
  11 November 2017
Head retopology.
__________________
Bruno Cornelsen

Freelance 3D Generalist
bruno.cornelsen@gmail.com
 
  11 November 2017
Head topology finished, but it is too symmetric. Time for some tweaks to match the doodle.
__________________
Bruno Cornelsen

Freelance 3D Generalist
bruno.cornelsen@gmail.com
 
  11 November 2017
Mirror Modifier applied and some tweaks made. A lot better! Time for some curly hair!
__________________
Bruno Cornelsen

Freelance 3D Generalist
bruno.cornelsen@gmail.com
 
  11 November 2017
I copied some polygons from the head to use as a scalp. Added a Hair Particle System on it, but with zero strands, because I wanted more control, then I started adding the guide strands individually, from bottom to top.

__________________
Bruno Cornelsen

Freelance 3D Generalist
bruno.cornelsen@gmail.com

Last edited by BrunoCornelsen : 11 November 2017 at 12:18 PM. Reason: More detail in explanation.
 
  11 November 2017
After a few hours of struggle the hair is done! Also added more details in the model (cap and shoulders).

Alreadyprepared the lighting, so its time for texturing and shading!

__________________
Bruno Cornelsen

Freelance 3D Generalist
bruno.cornelsen@gmail.com
 
  11 November 2017
Handpainted the head color inside Blender and grabbed some fabric textures for the cap on textures.com

All materials are made using new Principled BSDF shader, except for the hair, wich is a mix of Diffuse BSDF and Hair BSDF shaders.

__________________
Bruno Cornelsen

Freelance 3D Generalist
bruno.cornelsen@gmail.com
 
  11 November 2017
Rendering with Cycles and compositing network inside Blender.

Here you can see the Combined, Alpha and AO passes.

__________________
Bruno Cornelsen

Freelance 3D Generalist
bruno.cornelsen@gmail.com
 
  11 November 2017
Final image.
__________________
Bruno Cornelsen

Freelance 3D Generalist
bruno.cornelsen@gmail.com
 
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