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Old 06-23-2011, 03:40 AM   #16
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Ohhhhh nice, the P-47 is one of my favorite planes of WW2! I can't shake the feeling that something is off with the proportions of the canopy. I'm not sure exactly what it is, if it's maybe a little too long, or a little too tall, or maybe something about how it integrates into the shape of the fuselage...I can't quite put my finger on it. I know that's not a very helpful crit, but I just can't shake the feeling every time I look at it. However, I'm sure you're using ample reference material, so it's probably all in my head. Can't wait to see more.
 
Old 06-23-2011, 06:01 AM   #17
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No I know what you mean, because I have that feeling too, especially with the windscreen. However if I look at all my reference it checks out. Wish I had factory drawings of the canopy, just have lots of photos and some simple drawings.

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Old 06-23-2011, 02:43 PM   #18
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Provided the wings with proper edgeloops (did them quick and dirty at the start ), added the ejection holes for MG casings, the holes for the flap and aileron arms and the navigational lights. Also I've refined the general flow of the wings, ailerons and flaps.





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Old 06-24-2011, 08:14 AM   #19
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Cobra, This might help you ....

Jas

Click on the Pic to view Full Size

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Old 07-01-2011, 04:32 PM   #20
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Thanks Binkerman, but it's even less detailed than my own reference, still thank you for looking about

I've rigged the flaps to make sure all sizes were correct, here is a view of it. It was quite a little challenge to make because it has a double hinge mechanism:

http://youtu.be/1Zsqf_0QlAg

Finished the flaps and aileron hinges and system, added the landing gear bay and all lids.





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Old 07-02-2011, 03:38 AM   #21
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Sure, no probs ... I thought I'd have a scout around after reading posts #16 & #17, ... so the Ref I posted was only intended for Proportions / shape etc ... obviously for the finer details you'd use hi-res photos ....

Model's looking good so far ! ...

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Old 07-04-2011, 04:31 PM   #22
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Thanks!

Main landing gear test. Wanted to make sure the parts sizes were right. All rigged with bones, gear strut and wheel are just place-holders.

http://www.youtube.com/watch?v=WienEYc6uks

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Old 07-13-2011, 03:14 PM   #23
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Here is the rigged landing gear system for the plane, it took a while to finish because I wanted everything modelled and working before I showed it. Now I can start detailing the gear bays. Everything rigged with bones, IK chains and "look-at" controllers.

Rig animation:
http://youtu.be/n6P9Jc0z-cY

Renders:




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Old 07-13-2011, 03:27 PM   #24
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This looks awesome! The level of detail starts kicking in.
 
Old 07-13-2011, 03:52 PM   #25
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Hahhaa I love it, especially the wheel, I can't wait for more!
 
Old 07-13-2011, 09:23 PM   #26
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Again, this is neat project Joep.
How is your workflow modeling the wheel well?
I remember your topology being quite dense - so do you subdivide your roughly shaped model and cut details in a denser subdivision ?
I had big troubles modeling the landing gear bay on my BF 109 ...
maybe I had just the wrong technique back then.


Watching your great rig (although it might be a simple bones/constraint - setup) the question:
Do you have recommendations of rigging tutorials for me?
Just how to set movement limits, lock axes and all that basic stuff needed for technical rigging.

Keep up your great work dude - best reason to come back to the forum!


Cheers Benjamin
 
Old 07-14-2011, 06:00 AM   #27
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Mister3D: Yeah I am slowly arriving at that stage now

eagle3000: More to come soon!

BattlemasterXP : I model everything SubD so that if the animations require it you can up the smoothing for close-ups. As for the procedure with this wheel: It has 6 holes/spokes, so I used an 18 sided cylinder as a start (3 times as many edges). First I used max's connect to create the edges for the basic rim, tire and outer limits of the spokes. Then using negative extrusion I started working my way inwards adding all the mesh detail for the rim (extruding positively and negatively). After that was done I roughly moved the edges for the holes in position with a "face" limit so to create the straight spokes. The I negatively extruded the holes and deleted the polygons. After that it was just a matter of adding a few extra edges to help control the smoothing and some edgeloops to keep stuff sharp.

Although normally on more complex wheels I would create 1 "pie-section" and then rotate that around once finished. Saves a lot of time

As for the rigging: I simply use bones, put the in position, add an IK chain and use helpers and the IK point linked to various parts to get everything moving. I never used tutorials for anything like this, it's all self taught.

One thing I can advice you: Think about how it needs to move before you start modelling, observe photos of the real thing. The make basic meshes for everything and start making all the bone-chains. Attach meshes to bones and IK-chain controls to meshes and get the simple version to work flawlessly first. If that version doesn't work properly you wasting time if you were modelling the detailed one already (here is my simple initial rig). As for limits, you can set them in the properties of the IK chain or limit rotation on bones themselves (at least I think you can also set that on bones).

My flaps rig has 3 bone-chains, and my gear rig has also got 3.

The fun thing with the gear was, I was setting up the simple version and I had to implement a really weird angle on the bone-chain of the main cover to get it to open and close at that angle (it's quite "complex"). After I got it to work and started modelling the hinges etc. my guess work proved correct which was quite funny.

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Last edited by cobra6 : 07-14-2011 at 06:15 AM.
 
Old 07-14-2011, 02:58 PM   #28
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Detailing of the wheelbays





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Old 07-15-2011, 05:15 PM   #29
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Here is the completed landing gear rig. Everything rigged with bones, IK chains and "look-at" controllers. The end shows a turn-around of the details inside the landing gear bay.

Rig animation:
http://www.youtube.com/watch?v=bfdzVf94JWg

And renders of the finished landing gear bays:




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Old 07-15-2011, 07:01 PM   #30
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Thumbs up

Great job man. If it has some rivets and seams, it will really kick ass!
 
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