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Old 03-15-2011, 03:57 PM   #1
adoracion3D
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Jean-François Liesenborghs
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Devil man

Hi,

I try to go in an unknow area for me, the cartoon character.

I have designed a little ncartoon devil character.

Here are the steps:








Uvw Maps:




Devil man textured:







Hope you'll like it...other wise the punishment will be haaaarrdddddd ;-))))

Cu,
Jeff
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Old 03-16-2011, 03:06 PM   #2
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Hi,

Is it so bad...? Please give me your feed back....

Cu,
Jeff
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Old 03-16-2011, 03:44 PM   #3
MrJuzah
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I think it's a real nice character - the design is good, it's stayed close to the stereotype of a devil so you cant go too far wrong in that respect.

The UV's could be improved on though - You've got a lot of wasted space there which you could use to tidy up the ear holes - as well as break the symmetry of the face by allowing you to texture landmarks on each side of the face to portray more individual character.

I'd push the texture a bit further, I imagine you've painted this in Mudbox/zbrush and haven't branched out into using alpha masks etc to paint any kind of pattern on. Theres various routes you could go, i.e. fur in places, scales, boils, scars. You've all of hell to play with.

I think if you put him in a dynamic pose and maybe build a small stylized turntable for it you'll get the kind of response your looking for.
 
Old 03-17-2011, 08:01 PM   #4
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Thanks a lot for your answer, it is exactly the kind or feed back that i want to get. I will follow the feed back ideas.

Cu,
Jeff
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Old 04-17-2011, 03:06 PM   #5
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Face expression

Hi,

Here are some face expression for the devil guy ;-)

No expression:


Happy:


Angry:


Talking:


The short animation with his conter part the angel arrives soon...

Cu,
Jeff
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Old 04-17-2011, 05:24 PM   #6
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And this is an little animation to tests the rigging and the morphing.

Video
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Old 04-18-2011, 01:45 PM   #7
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He's adorable! ^^
 
Old 04-22-2011, 08:44 AM   #8
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Thaznks !

Here are the beginning of the "Remote control" definition, more to remind me the way to do it.

Here the video

Cu,
Jeff
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Old 06-09-2011, 12:23 AM   #9
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Hi,

I have review my character to imporve some shapes an the textures.

Here are the renders.























Hope you'll like it.

I continue for the other parts.

Cu,
Jeff
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Old 06-14-2011, 10:33 AM   #10
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Here is a render that have been refused by CGTalk gallery, could you explain me why ?

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Old 06-23-2011, 10:44 AM   #11
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Hi,

I have define an environment for the devil man.

Here are an animation with it....

Animation

Hope you'll like it.

Jeff
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Old 07-01-2011, 12:49 PM   #12
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Hi,

Here are the mosquitos more detailed:









Hope you'll like it.

Jeff
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Old 07-03-2011, 12:17 PM   #13
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Hi,

This is the animation with the moquitos ;-)

Animation

Cu,
Jeff
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Old 06-26-2012, 10:20 AM   #14
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Hi,

I have create a still image for the 3D Still gallery but it was not accepted, could you give me your idea for improvements ?



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Jeff
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Old 06-26-2012, 11:20 AM   #15
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It seems well made. Having looked through most of your posts the two first rhings that come to my mind is that I think in the angry facial pose the lower eyelids should be affected too, I get the feeling that nog all of the face participates. The animation lacks in preparation, follow through and most obviously in lack of idle animations on the rest of the body not involved in the primary movement.

As for your image to the gallery I'd just say it seems hard to get in. As for what you can improve I'd say it's not a very strong pose. Perhaps first consider what you wish to convey and what feeling. The lighting on the character is uninteresting and the pose quite neutral. Perhaps more of a bad-ass rockstar pose with some classic lighting from below? (I'm still unsure if it's supposed to look cute or cartoony evil.
 
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