CGTalk > WIP > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 12-25-2010, 11:43 PM   #46
Pyke
White Zulu
 
Pyke's Avatar
portfolio
Christopher Bischoff
Lead artist & game designer.
The Brotherhood
Johannesburg, South Africa
 
Join Date: Dec 2002
Posts: 3,558
Send a message via MSN to Pyke

A small gameplay video:

http://vimeo.com/18178146
 
Old 12-26-2010, 11:01 AM   #47
no-name-party
Know-it-All
 
no-name-party's Avatar
portfolio
Dennis
Germany
 
Join Date: Oct 2006
Posts: 381
Hi, nice video on vimeo The sound and the welcome voice is pretty cool. The ambience is cool as well. I really like this light. But maybe it is a bit to dark in some areas?

Can the character move faster?^^Maybe in the final version.
__________________
 
Old 12-26-2010, 02:47 PM   #48
Pyke
White Zulu
 
Pyke's Avatar
portfolio
Christopher Bischoff
Lead artist & game designer.
The Brotherhood
Johannesburg, South Africa
 
Join Date: Dec 2002
Posts: 3,558
Send a message via MSN to Pyke

The slowness of the character is due to the screen recording software. In the game its quite a bit more 'snappy'.
 
Old 12-26-2010, 04:22 PM   #49
CHRiTTeR
On the run!
 
CHRiTTeR's Avatar
Chris
Graphic designer extraordinaire
Belgium
 
Join Date: Feb 2002
Posts: 4,366
looks verry nice man!
 
Old 12-27-2010, 02:36 PM   #50
Pyke
White Zulu
 
Pyke's Avatar
portfolio
Christopher Bischoff
Lead artist & game designer.
The Brotherhood
Johannesburg, South Africa
 
Join Date: Dec 2002
Posts: 3,558
Send a message via MSN to Pyke

Thanks man. More to come soon!
 
Old 12-27-2010, 05:20 PM   #51
Shadowkath
Veteran
 
Shadowkath's Avatar
portfolio
ResPower INC
ResPower INC
Huntsville, USA
 
Join Date: May 2010
Posts: 53
Looks great. Good job on this.
__________________
Cris
ResPower Support
ResPower Super/Farm Render Farm
 
Old 12-31-2010, 01:39 AM   #52
Pyke
White Zulu
 
Pyke's Avatar
portfolio
Christopher Bischoff
Lead artist & game designer.
The Brotherhood
Johannesburg, South Africa
 
Join Date: Dec 2002
Posts: 3,558
Send a message via MSN to Pyke

New video:

http://vimeo.com/18312028

http://www.stasisgame.com/decontami...and-xray-walls/

Thanks for all of the encouragement guys.
 
Old 12-31-2010, 02:54 AM   #53
skuldz
Veteran
portfolio
Mikhail Go
Unempolyed :P
zamboanga, Philippines
 
Join Date: Feb 2009
Posts: 84
can i play the beta version of this game? XD pls! pretty pls xD
or maybe the alpha version i wanna beta test this game
i'd even model some props for u for free if u can let me beta test this one
 
Old 12-31-2010, 03:17 AM   #54
BrikProductions
The guy from that place.
 
BrikProductions's Avatar
CGSociety Member
portfolio
Brendan Meharry
Perth, Australia
 
Join Date: Jun 2010
Posts: 263
I'm not going to lie.
I really, really, really, really, really want to play this game.
 
Old 12-31-2010, 07:44 AM   #55
Pyke
White Zulu
 
Pyke's Avatar
portfolio
Christopher Bischoff
Lead artist & game designer.
The Brotherhood
Johannesburg, South Africa
 
Join Date: Dec 2002
Posts: 3,558
Send a message via MSN to Pyke

heheh-thanks guys.
When I'm ready for testing, Ill put a call on the website for it. Essentially it will be based on PC Spec, and what games you normally play. I want to make the game as accessible as possible, so I need to test is on a wide variety of PC's, as well as with a wide variety of gamers.
 
Old 01-02-2011, 09:51 PM   #56
Pyke
White Zulu
 
Pyke's Avatar
portfolio
Christopher Bischoff
Lead artist & game designer.
The Brotherhood
Johannesburg, South Africa
 
Join Date: Dec 2002
Posts: 3,558
Send a message via MSN to Pyke

hey guys,

Updates! here we have the INNER AIRLOCK,



The airlock clicks open with a hiss. A silhouetted figure walks into a dark room. The massive rotating door behind him rolls back into place, and seals shut.The airlock clicks open with a hiss. A silhouetted figure walks into a dark room. The massive rotating door behind him rolls back into place, and seals shut.Darkness. Nothing. Maracheck walks forwards. As he does so, a light directly above him turns on. Motion controlled. A computer voice sounds out “Welcome to The Groomlake Research Facility. We know you will enjoy your stay.” Computer screens flicker on showing various PR photos of families on board, scientists working happily, children playing.As Maracheck moves forward the lights continue to turn on infront of him. More computer voices:“Please be aware that we are operating on emergency power.”He continues down the corridor. Comfortable seating on either side of him suggests an airport lobby of some kind. This must be where the important people came in…a company would waste money like this on an entrance for grunts.As he advances, more lights turn on, highlighting security turrets. Shut down. The security systems must not be operating. Good thing too…those turrets would have shredded him. As if reading his mind, the computer voice sounds out an eerie warning.“To ensure that your stay with us is a pleasant one, please remember to follow all protocol. Your safety is our priority.”The lights go off for a second…the sound of an electric generator spinning up again.“Please make your way to decontamination.”“Thank you for your cooperation.”

ARRIVALS HALL



Dignitaries, VIP’s, and high ranking members of the military all enter through the Arrivals Hall. When fully operational, it showed off the scale and immensity of The Groomlake…but now, it is a hollow shell…an empty cavern. Welcome indeed.

and DECONTAMINATION ROOM



Space brings disease, which in a closed off space ship can quickly lead to death. Therefore, every soul who boards The Groomlake has to be scanned, and cleansed of any pathogens. The X Ray scanner also doubles as a security scanner, preventing unwanted weapons or devices on board. But what happens when there is nobody to turn off the scanners? When quarantine procedures cause a lock down? When the only thing standing between Maracheck, and the salvage of a lifetime, is an air tight metal door?

------------------------------------------
 
Old 01-07-2011, 10:19 AM   #57
Pyke
White Zulu
 
Pyke's Avatar
portfolio
Christopher Bischoff
Lead artist & game designer.
The Brotherhood
Johannesburg, South Africa
 
Join Date: Dec 2002
Posts: 3,558
Send a message via MSN to Pyke

Ive been busy with some other work related things for the past few days, but I did manage to get the inventory system up and running. This video shows the basic interaction with items in the game. In this same way, you will be able to combine different items in the game aswell. So while this example has you picking up and item, and combining it with a ‘real world object’, you will be able to make different combinations inside the inventory by simply dragging and dropping items ontop of each other.
This example doesnt have any dialog in it-but rest assured, it will!

http://vimeo.com/18526920
 
Old 01-07-2011, 02:26 PM   #58
no-name-party
Know-it-All
 
no-name-party's Avatar
portfolio
Dennis
Germany
 
Join Date: Oct 2006
Posts: 381
Hi, I really like the way your scenes do look like. But at the beginning I guess the cam is to far away from the character. It is hard to see any detail.

I really like the way your inventory is popping up It is pretty cool to see that progress here. And you already used the bottle with the water.. haha
Will it be possible to combine items in the inventory?

I read on your Blog that you're planning to add random background story, items and informations. I guess it is great to mislead the player in some wrong direction.
Do you no the new "Back to the future" adventure? There is a "Hint system" the player could ask in frustating situation. It only gives a hint in the right direction. So you don't miss the fun.

Keep up the good work
__________________
 
Old 01-07-2011, 11:16 PM   #59
kybel
>B<
 
kybel's Avatar
CGSociety Member
portfolio
Lukas Hajka
Slovakia
 
Join Date: Jun 2009
Posts: 554

damn, this is how the FALLOUT 3 should look like. nice and old school
 
Old 01-13-2011, 02:06 PM   #60
Pyke
White Zulu
 
Pyke's Avatar
portfolio
Christopher Bischoff
Lead artist & game designer.
The Brotherhood
Johannesburg, South Africa
 
Join Date: Dec 2002
Posts: 3,558
Send a message via MSN to Pyke

A look at how I've been designing the puzzle of STASIS, aswell as a look as a cool gadget that you will have at your disposal...

http://www.stasisgame.com/a-quick-look-at-puzzle-design

 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:17 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.