STASIS - Indy Adventure Game

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  12 December 2010
A small gameplay video:
  12 December 2010
Hi, nice video on vimeo The sound and the welcome voice is pretty cool. The ambience is cool as well. I really like this light. But maybe it is a bit to dark in some areas?

Can the character move faster?^^Maybe in the final version.
  12 December 2010
The slowness of the character is due to the screen recording software. In the game its quite a bit more 'snappy'.
  12 December 2010
looks verry nice man!
  12 December 2010
Thanks man. More to come soon!
  12 December 2010
Looks great. Good job on this.
ResPower Support
ResPower Super/Farm Render Farm
  12 December 2010
New video:

Thanks for all of the encouragement guys.
  12 December 2010
can i play the beta version of this game? XD pls! pretty pls xD
or maybe the alpha version i wanna beta test this game
i'd even model some props for u for free if u can let me beta test this one
  12 December 2010
I'm not going to lie.
I really, really, really, really, really want to play this game.
  12 December 2010
heheh-thanks guys.
When I'm ready for testing, Ill put a call on the website for it. Essentially it will be based on PC Spec, and what games you normally play. I want to make the game as accessible as possible, so I need to test is on a wide variety of PC's, as well as with a wide variety of gamers.
  01 January 2011
hey guys,

Updates! here we have the INNER AIRLOCK,

The airlock clicks open with a hiss. A silhouetted figure walks into a dark room. The massive rotating door behind him rolls back into place, and seals shut.The airlock clicks open with a hiss. A silhouetted figure walks into a dark room. The massive rotating door behind him rolls back into place, and seals shut.Darkness. Nothing. Maracheck walks forwards. As he does so, a light directly above him turns on. Motion controlled. A computer voice sounds out “Welcome to The Groomlake Research Facility. We know you will enjoy your stay.” Computer screens flicker on showing various PR photos of families on board, scientists working happily, children playing.As Maracheck moves forward the lights continue to turn on infront of him. More computer voices:“Please be aware that we are operating on emergency power.”He continues down the corridor. Comfortable seating on either side of him suggests an airport lobby of some kind. This must be where the important people came in…a company would waste money like this on an entrance for grunts.As he advances, more lights turn on, highlighting security turrets. Shut down. The security systems must not be operating. Good thing too…those turrets would have shredded him. As if reading his mind, the computer voice sounds out an eerie warning.“To ensure that your stay with us is a pleasant one, please remember to follow all protocol. Your safety is our priority.”The lights go off for a second…the sound of an electric generator spinning up again.“Please make your way to decontamination.”“Thank you for your cooperation.”


Dignitaries, VIP’s, and high ranking members of the military all enter through the Arrivals Hall. When fully operational, it showed off the scale and immensity of The Groomlake…but now, it is a hollow shell…an empty cavern. Welcome indeed.


Space brings disease, which in a closed off space ship can quickly lead to death. Therefore, every soul who boards The Groomlake has to be scanned, and cleansed of any pathogens. The X Ray scanner also doubles as a security scanner, preventing unwanted weapons or devices on board. But what happens when there is nobody to turn off the scanners? When quarantine procedures cause a lock down? When the only thing standing between Maracheck, and the salvage of a lifetime, is an air tight metal door?

  01 January 2011
Ive been busy with some other work related things for the past few days, but I did manage to get the inventory system up and running. This video shows the basic interaction with items in the game. In this same way, you will be able to combine different items in the game aswell. So while this example has you picking up and item, and combining it with a ‘real world object’, you will be able to make different combinations inside the inventory by simply dragging and dropping items ontop of each other.
This example doesnt have any dialog in it-but rest assured, it will!
  01 January 2011
Hi, I really like the way your scenes do look like. But at the beginning I guess the cam is to far away from the character. It is hard to see any detail.

I really like the way your inventory is popping up It is pretty cool to see that progress here. And you already used the bottle with the water.. haha
Will it be possible to combine items in the inventory?

I read on your Blog that you're planning to add random background story, items and informations. I guess it is great to mislead the player in some wrong direction.
Do you no the new "Back to the future" adventure? There is a "Hint system" the player could ask in frustating situation. It only gives a hint in the right direction. So you don't miss the fun.

Keep up the good work
  01 January 2011
damn, this is how the FALLOUT 3 should look like. nice and old school
  01 January 2011
A look at how I've been designing the puzzle of STASIS, aswell as a look as a cool gadget that you will have at your disposal...

Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:37 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.