Space girl

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  10 October 2010
Concept

Hi everybody,

After 6 years of absence on cgtalk here I am again. I got some free time these days so I decided to build a new 3D character. So the story behind my character is about humain in a far future doing an expedition into space to explore the nearest black hole and all the phenomenon that come with it... So my character is the commander of the space ship that will fly to that black hole. I wanted something close to real but somehow different so I played with the proportion to achieve that human race of the future, long silhouette, big eyes, long neck,etc... I really like the clean sleek futuristic look so I got my inspiration from many sources but to name few, I was highly influenced by mass effect, battlestar galactica, star wars, sunshine etc... I am more a 3D artist than a concept artist but anyway I decided to give it a try. Any comments and critics are welcome.

Thanks




Last edited by Cygnus-X : 10 October 2010 at 02:45 PM.
 
  10 October 2010
modeling wip 001

My first z_brush model it was about time...comments and crits are always welcome.


sorry I had too remove the link to bigger picture (photobucket seem's not to like naked 3D model)...
Attached Images
File Type: jpg wip-mod-v001b.jpg (52.1 KB, 126 views)

Last edited by Cygnus-X : 10 October 2010 at 12:19 PM.
 
  10 October 2010
It's been a while since I posted stuff on cgtalk an I don't remember how to post the image in a bigger size instead of the little thumbnail. Any body know how to do that ?

I found it! thanks Jack

Last edited by Cygnus-X : 10 October 2010 at 12:20 PM.
 
  10 October 2010
face

Here is a close up for the face. Comments would be really appreciated. I am wondering if the face is ok or need more refinement before going with the re-topology. Thanks

 
  10 October 2010
concept are beutifull
 
  10 October 2010
...Love the concept art though one thing does bother me about it, the long neck is the main thing that looks really stylised (OK the eyes too) but everything else looks like realistic proportions. Concept also kinda looks like Kristen Kreuk (Smallville).
 
  10 October 2010
@ Rytis thanks man

@ Artdigital thanks for your comment. I think your right. I will retouch the body as I am modeling it. I will elongate the body/arms/legs. I want something that still look "humain" but a humain of far future, like if they grow up in space with less gravity. So I supposed they would grow taller without the full gravity. So I'll make sure we can see it more clearly.

Yes I use an image of Kristen Kreuk for the concept I quickly modified the size of the eyes, mouth, jaw line and nose. But clearly she's still to recognizable hehe. I made some change in 3D so it will not be so obvious.

Thanks

Last edited by Cygnus-X : 10 October 2010 at 04:16 PM.
 
  10 October 2010
Continuing the modeling. I am not finish with the body yet but I decided to build a part a the suit just to see how everything fit together. Let me know what you think of the suit.







this last render is just to show the individual pieces that make the suit
 
  10 October 2010
I really liked this armor. It's cool the way you created the parts that fit perfectly, forming the suit.
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  10 October 2010
Very nice concept drawing! I like the long neck together with the somewhat stylised face. Only the arms look rather short (which youíve mentioned already yourself), but otherwise a neat character. Nice also the new top of her suit. The exploded view makes me wonder a bit how these sci-fi guys take off their suits before going to bed. Maybe some sort of fastener would give a nice detail.(but don't listen to me, i'm really not a specialist for body armour)

Looking forward to see your commander getting awesome!
 
  10 October 2010
@danishihandai : thanks man. It's really appreciated.

@zokana : Thanks for the kind word. For the suit, I supposed it's a bit like the "Iron Man" way to dress up. Pieces wrapping up around her and locking into place. Maybe I can do a little animation after my character is done to show how she put it on. But this is a long term project hehe my first goal is to produce only one image For now I think I'll go back on improving the head I'll put the ears on and push the face a bit more. If you have any advice please tell me. Your c&c are always welcome. Thanks again
 
  10 October 2010
Very nice progress with the body modeling. The armor is coming along nicely.

Hope to see more,

Alex
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  10 October 2010
Originally Posted by Cygnus-X: [...]For the suit, I supposed it's a bit like the "Iron Man" way to dress up. Pieces wrapping up around her and locking into place. Maybe I can do a little animation after my character is done to show how she put it on. But this is a long term project hehe my first goal is to produce only one image For now I think I'll go back on improving the head I'll put the ears on and push the face a bit more. If you have any advice please tell me. Your c&c are always welcome. Thanks again

Donít take it too seriously what i wrote - i donít even have a clue about that Iron Man outfit.(sometimes i feel like being myself the alien here at CGTalk )

Nonetheless, two more cents for the moment:

I can see a tendency of very soft and round shapes in your modeling of the body, which looks nice and clean, but you could try to define those round surfaces with subtly boxy shapes a little more - just some slightly sharper curves at the right places, not necessarily a more muscular look.(those shoulders are offering a nice opportunity to do so)

Concerning the face: looks very cute so far. Except maybe the bridge of the nose, which is rather bulky in relation to the tiny nose - the whole area between the eyes could be much smoother imo. And that bridge could go more in, making the inner part of the eyes looking pushed back at the moment.

Hope itís more useful this time
 
  10 October 2010
Looks nice though the neck looks a bit long. I love the colors that you have so far though.
 
  10 October 2010
Thumbs up

I like how it seems like the pieces of armor lock into place. It's looks really cleanly done visually. I'm looking forward to seeing how it progresses.
 
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