Adam (Male: full Body Model&Morphs)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  09 September 2007
Hyper Realistic Male Model

Last Updates:



New Clothing and Pose



WireFrame of the Cloth


Adding Clothing


try to do some renderings








================================================== ===============
Here is some updates on my old model.
CC are very welcome.
Also by request i would be glad to share the technics i am using to model texture wrap UVs or anything else. sharing knowledge is important





Last edited by DimaDavid : 11 November 2007 at 05:47 PM.
 
  09 September 2007
any crits? comments>? any feedback please
 
  09 September 2007
nice stuff, I like it
__________________
B-Movie
SecretAgent Challenge
 
  09 September 2007
Originally Posted by dingwang6: nice stuff, I like it


Thank you!

i'll put some step on doing this model as soon as i can.
if someone interested please let me know what you whould like to see first:
modeling process, texturing, rendering, UVunwarp?
 
  09 September 2007
Thumbs up

Good job! I'd like to see the methods you used to model and uv wrap it please.
 
  09 September 2007
Theres not much to say, seeing as this is a perfect model. I wish I could model that good, are there any tuts you would reccomend or anything like that?
 
  09 September 2007
UVs UnWrap

Thanks to all for the comments!


to unwrap/unfold uvs i am using maya's tools.

just selecting the Faces i want to unfold, doing one of projections, for body i used cylindrical projection. then i am giving a try the unfold tool with standard settings.
ONE THING TO AWARE OF:
when doing unfold on FLIPPED UVs, the unfold tool will twist the uvs and make "circles".
so need to be sure that uvs are facing the right direction.

Also, when unfolding UVs with few shells, like with the body, in the end make sure to use "ReScale" with zero values in SolverWeighting and Max interations. so all UVs will be scaled evenly, that will prevent/minimize the pixels streching where the shells meet on the mesh.
after that just layout uvs






 
  09 September 2007
Thanks! This helped me out so much! Unwrapping UVs has managed to elude me for quite a while now...
 
  09 September 2007
rendering

getting into sss first tries
 
  09 September 2007
face render

Giving some try on face render, those are first tries.

Help with SSS rendering and lighting is VERY WELCOME!
thanks in advnace!


Last edited by DimaDavid : 09 September 2007 at 01:26 PM.
 
  09 September 2007
Wow this model is looking spectacular! I have no crits!
__________________
I don't have to clean up....I can photoshop that shit!!


2d wip 'A Simple Stroll'

2d wip 'Allure'
 
  09 September 2007
nerdyninja: thanks for compliment!

Here is another render update
 
  09 September 2007
High Res

here is an attepmt to render a hiRes image. i think the textures are preaty good, consider that those are 1K textures, i have 4K version of texture, will try render with them next time.

now i want to take this stuff to ZBrush
 
  09 September 2007
Hi Dima,

I think you should refine more the eyelids, and try to increase the reflect edge weight to achieve the peach fuzz effect, and i'm sure it will look more realistic.

But it looks great! and I love how smooth the deformations work!

Keep with the great work!
__________________
There is a light that never goes out
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:47 PM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.