The End of the Days and the new Beginning

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  07 July 2007
The End of the Days and the new Beginning

Hi..
After long time , I'm starting a new WIP thread here again.
It is about appocalypse - the end of the days. I'm making this pictr. for one small challenge called apocallypse
So... I made a scetch at the first - it is a simple scetch that it is important to me for the final feeling of the picture.
Here is the scetch.
It is done in PS with tablet.



After I finished my scetch... I started modeling in max.
And here is my newest result after some evenings spent with max . The modeling of the city is not ready yet.. I'm working on the details now..

| the previous pictures were on server which is dead now :( |



The latest update

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Last edited by shinnokSK : 01 January 2008 at 01:03 AM.
 
  07 July 2007
holy crap dude! That's a cool looking city. Cant wait to see it done
 
  07 July 2007
Looking forward to see how this turns out
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  07 July 2007
I know this will be a great piece!
 
  07 July 2007
thank you guys..
I will post some new updates of the city today.
And here is small beginnig of the Angel model.

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  07 July 2007
some update and clay render

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  07 July 2007
Adding some details to the city.

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  07 July 2007
small test
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  07 July 2007
impressive...I can't wait for more !
 
  07 July 2007
thnx for post I thought that is only my monologue here
here is another texture test... I'm using only box mapping for the buildings..(no unwrap)

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  07 July 2007
and here is some small test in photoshop for the light setup.
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  07 July 2007
lookg forward to the tornado in this one...the image skyline seems a little bright but still waiting to see where you take it from here
 
  07 July 2007
so.. here is some update again
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  07 July 2007
Hi Shinnok

Awsome work here - curious to see how you're gonna pull this off tho.

You've got an eye for detail, so I'm sure this is gonna rock!!

Regards
Giom
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3D - World of the dreamer.




 
  07 July 2007
hi,

If i could help a little.
The perspective - for better feelling far distance fog is needed.
For texturing in this scene i sugest to use camera maping - for example -easy way to texture all dirts etc for all bulidings at ones.
Good luck!
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contact:
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