HH-60G Pave Hawk MEDEVAC

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  09 September 2006
Perfect job on modelling. The unique rendering style immediately remembered me of certain robots, the aircarft engine and the rotor you did in the past. The amount of detail ist impressive. May I ask, how you did the bumpmaps of the bolts on the tail? Perhaps z-buffer rendering of one 3D bolt and then copying and scaleing the result in photoshop?

The animation test gains a lot from the style of zooming in and out.

Weiter so und viele Grüße
Hey ant! Just to notify you. The aardvark strikes again, even again and again if necessary!

Last edited by DeFi : 09 September 2006 at 12:14 PM.
  09 September 2006
This is an absolutely beautiful model. I find mechanical models appealing as it is, but this looks perfectly executed. May I ask what technique you used to model the hull of the helicopter?
  09 September 2006
well.. that's awsome work again
the model seems perfect to me! looks already fantastic without any texture but
i'm dying to see the final textured model animated

hurry up André!
  09 September 2006
there is no difference between this model and the real one, fantastic this is what i call you reached the top of the modeling stages to such models, keep it up and show us few animation scenes.
Find Beauty Inside your Imagination
" F L A M I N G L O W "
  09 September 2006
great model, like the beauty render, good choice of background and camera angle
  09 September 2006
realy nice work, modeling is very good, an the camera angle and lighting is good choosen as well
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  09 September 2006
5stras for this ecellent job , superbe wire , nice light , can we have lotsof thers rendering ..

or if you prefere an full hd video . . .i go out , i go out. . . .
keep it up, superbe job
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  09 September 2006
@MarcGoecke: Thanks, I´m also looking for the next steps

@DeFi: Danke! hehe I didn´t know that there´s a recognizable look of my show-mesh-images The bolts and everything else is just painted in photoshop. A bolt is so small that a z-buffer would be a bit of overkill But with bigger objects it would make sense I think.

@Telemachus: Also thanks a lot! The hull is done by traditional box-modeling. The windows are cutted out with boolean A-B (damn that was a lot of work to adjust the splines for the extruded B operand!) and then I repaired the mesh by removing some ugly vertex situations. This seemed to be the fastest and easiest way for me to keep the painful adjusted curvatures of the mainbody mesh.

@Manuel F.: I´m also dying to see the final stuff... ahm wait, better not dying until it´s done

@FlaminGlow: Thanks, the research was sometimes very hard because each single Pave Hawk has it´s own special small modifications. Sometimes the elements are there but slightly moved into other positions and so on. I can´t wait to start wit hanimation

@Briareos: Thanks, I like these desatured high contrast color scheme. This low FOV-Value camera-zoom-stuff seems to make it more believable I think (and hope).

@PeterSanitra: Thanks also a lot

@malonet: Haha thanks! A HD video would be nice but first I need to become rich to buy a renderfarm for that. I will have to do all the renderings on my single AMD 3200 here at home :P I like your transformerstuff a lot and I know it for a long time (who does not?) ! For a few seconds I tought about also making a transformer out of it but then I will never be finish

So, I´ll continue with funny unwrapping again...


Last edited by ACantarel : 09 September 2006 at 09:53 PM.
  09 September 2006
Waw, the amount of detail is incredible, this deserves my 5 stars
Visit my portfolio for a lot of nooby crap ;)
  09 September 2006
My jaw just fell off and is flapping around on the ground like a dying fish... Awesome work mate!
  09 September 2006
@Mr.WaRdDoG: Thank you

@MadMeph: Haha, funny description

small update: still doing UV-stuff here

Last edited by ACantarel : 02 February 2012 at 09:13 PM.
  09 September 2006
Did you work out the hull according to a 3-view schematic that you put in max or did you just use photographic reference material? Damn, I'm still impressed by your work, I honestly wish i had those box modeling skills, I have a 5th gen fighter sitting on my hard disk since a few years and I don't have the guts to start anew...
  09 September 2006
Verdammt geil.

I like your toon style on the clay renderings, not just because they are very clean, but also because of that absolutely recognizable look.

Is it possible too see a wire? Im interested in how this fixed boolean cuts do look like.
Maybe you should post it on mlitary-meshes.com too.

Hope to see more soon.
  09 September 2006
Fantatstic work! Very inspiring. Keep it up.
Could I see a wire or two? Thanks

  09 September 2006
@MadMeph: Just continue working on box-modeling stuff and you´ll see that you will become more and more able to solve problems You´re right, I started with some blueprints as shown below. But be carful with blueprints, very often the don´t match exactly. Always try to compare it with photographs (collect as many high res photos as you can and do this before you start! Don´t detect that something is built in an other way AFTER you modeled it ). I also tried to reduce problems with this (common) way.
Here´s the setup from the very beginning to get the rough shape of it:

@scrimski: Danke Wires will come soon. Sometimes I just changed a bit the tesselation like welding stupid vertex, changing edges and so on, nothing special or fancy

@J.Gaeta: Also thanks! Yes wires will come the next days

Here´s a very small update again. Unfortunately I hadn´t so much time today
Just a few strokes of color and bump added.

Specular map/reflection map, dirt and so on are still missing for sure.


Last edited by ACantarel : 02 February 2012 at 09:14 PM.
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