girl named Monday (nudity until i model clothes for her)

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  01 January 2006
Smile girl named Monday (nudity until i model clothes for her)

latest update (Dec 5th)
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[original first post]



image is a bunch of WIP bits of my progress so far.. the fullsize image is rather large so i'm using imageshack thumbnail (hope it works correctly)
head is already uvmapped. gonna map the body later today. the body style i'm aiming for is - "as realistic as possible with as few polys as possible" since i plan to animate her

all critique (anatomy, edgeloops, proportions, etc) very welcomed
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CollabBATTLE | monday (3d wip - nudity warning) | warwitch (2d)
(some outdated) quickies and wips: [] [] []

Last edited by deaderthanred : 12 December 2006 at 09:28 PM.
 
  01 January 2006
Very nice!

No crits, its all pretty neat and tidy.

I'm not 100% on the shape of the back of the skull, but maybe thats my preference and down to what your reference is like.

Goodluck!

Simon
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  01 January 2006


quick update, whee.. i'm experimenting with new UV layout

thanks for the crit on the head, Simon i will be fixing the concave-ish look at the back of the skull on my next update, it was something i overlooked while doing smoothing for the head lol

btw i'm not using any particular reference for this model (well, maybe the mirror to check edgeflow lol).

i'm more or less going for a generic female as this is more of an edgeloop and anatomy study. i do use photos and muscle drawings but not modelling any person in particular, so all anatomy or proportion critique is much appreciated!
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CollabBATTLE | monday (3d wip - nudity warning) | warwitch (2d)
(some outdated) quickies and wips: [] [] []
 
  01 January 2006
another random update, it's not much at the moment, just wanted to post something to show i'm still working on her
Attached Images
File Type: jpg monday-prelim-tex.jpg (74.4 KB, 859 views)
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CollabBATTLE | monday (3d wip - nudity warning) | warwitch (2d)
(some outdated) quickies and wips: [] [] []
 
  01 January 2006
Very nice. The head is looking perfect now.

I'm watching this thread eagerly!
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  01 January 2006
Very nice model and texture, I like it/her!
dEDa
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  01 January 2006
Looking great so far! What are you using to model and lay out your UVs? The UVs look fantastic!

-ShaneO
 
  01 January 2006
Yeah, I would really love to know how you got the UVs to look like that? It may be useful for mapping an entire character on one texture sheet. What is your texture map size? Good stuff
 
  01 January 2006
awesome

your UV's interest me. can you put a checker map on hear if you get the time. I would like to see how the pixels stretch across the mesh with the way you unwrapped her. Check out my thread and look at my model if you want to see what I am talking about.

http://forums.cgsociety.org/showthread.php?t=310327

Looking good. Can't wait to see how she turns out.
 
  01 January 2006
Nice start and the anatomy is good so far, also interesting uv map, i liked. You pretend to make your character to game or realistic? Keep it up
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Alan Camara
www.alanbrainart.blogspot.com
 
  01 January 2006
wow! i wasn't expecting many replies lol *bounce* next update will probably be a few days later as i'm juggling between different tasks at the moment, so i will reply first

99sproth: thanks for your constant encouragement and support, i really appreciate it!
Andrea Biffi: thanks!

3DToons
: i'm using only Maya for the modelling the UV'ing, there's a tool in the "Polygons" menu called "Normalize UVs" in the mapper, click the "Camera" tab, and select the faces you want to map, click Apply, do the same by sections, then sew the UVs up i only use this method for models that i make myself from scratch cos i plan the seams as i model. it's hard to use this method for mid-res to high-res models

HaloAnimator: the skin texture is currently 2000x2000px, i will down-res or up-res according to what i use the model for later on

liquidmesh3d
: here ya go, checkered just for you :

there's some bad stretching at the back of the head and between the shoulderblades, but it's hard to eliminate with this UV layout. the one good thing about this layout, is that the model has very few seams and it's easier for me to texture

alancamara: thanks! i *intend* to use her for in-game cutscene movie rendering mostly. i'm not good enough to make hyper realistic models yet. btw i took a peek in your latest thread, and your shader system is *awesome*!! subscribed too
__________________
CollabBATTLE | monday (3d wip - nudity warning) | warwitch (2d)
(some outdated) quickies and wips: [] [] []
 
  01 January 2006
another random update

got some time to finished the body texture today
head texture in next update
__________________
CollabBATTLE | monday (3d wip - nudity warning) | warwitch (2d)
(some outdated) quickies and wips: [] [] []
 
  01 January 2006

more random update, set up some shaders too, rendered with two spotlights only
__________________
CollabBATTLE | monday (3d wip - nudity warning) | warwitch (2d)
(some outdated) quickies and wips: [] [] []
 
  01 January 2006
Cool, shes starting to look pretty cute.

Needs more black eyeliner.

Simo
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MaiaGame.com Linkedin Twitter
 
  01 January 2006
Monday is surely coming along well. Even with your UV Layout, there is little to no distortion anywhere (none visible anyway). Would you see any distortion if you painted and applied just bump mapping for the skin? I think I should try this layout for all of my characters.

And the eyes look a little bugged out, like they are going to fall out of her head. Keep it up.
 
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