WIP: Gothic/Sci-Fi Citadel (Advice and Critique Appreciated!)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

REPLY TO THREAD
 
Thread Tools Search this Thread Display Modes
  08 August 2017
WIP: Gothic/Sci-Fi Citadel (Advice and Critique Appreciated!)

Hey all,

This is a work in progress piece that is meant to be a Gothic styled citadel. It combined many elements seen in cathedrals, etc. I'm still fairly new to CG, and am not a CG artist by profession, but I'd still like to get good at CGI. Here's what my geometry looks like so far:







Last edited by deltaKshatriya : 10 October 2017 at 09:29 PM.
 
  08 August 2017
I'll be posting more pictures as well. At this point, I've moved into texturing and that's what I'm working on, but I'm open to more advice.

The plan ultimately is to add in some ZBrush sculpts for statues, so that's why there's quite a few empty spaces still in the geometry.
 
  08 August 2017
Progress on texturing:


 
  08 August 2017
More progress from today! I've been working on doing texturing and UV unwrapping as I go!





 
  08 August 2017
And one more I forgot of texture progress update!
 
  08 August 2017
Some progress on my texture:

 
  08 August 2017
I'm continuing to work on the textures. Hopefully the resolution improvement has helped:






 
  08 August 2017
Some more things I'm trying out:

 
  08 August 2017
Another choice I'm deciding between
 
  08 August 2017
I feel like I'm missing something from these concrete bricks. Any ideas?

 
  08 August 2017
Originally Posted by deltaKshatriya: I feel like I'm missing something from these concrete bricks. Any ideas?



Good job so far. You could include normal map or bump map on those bricks, or you could model them. Considering that you modeled all the other details, maybe you could do the same for the bricks?
 
  08 August 2017
Originally Posted by I14R10: Good job so far. You could include normal map or bump map on those bricks, or you could model them. Considering that you modeled all the other details, maybe you could do the same for the bricks?
Hey, thanks for your input!

The bricks I've put onto the model currently are a texture I made in Substance Designer and applied using Substance Painter. They should be using a normal map already. Do you believe modeling the bricks would achieve a better effect?

I'd also love to hear some input on the texture itself.
 
  08 August 2017
Originally Posted by deltaKshatriya: Hey, thanks for your input!

The bricks I've put onto the model currently are a texture I made in Substance Designer and applied using Substance Painter. They should be using a normal map already. Do you believe modeling the bricks would achieve a better effect?

I'd also love to hear some input on the texture itself.

No problem, I am not a big fan of using textures to replace real modeling. Modeling real bricks will save you lots of time. You model one and copy/paste it (instance it).

About the texture... It looks good, if you look at it from far away. For any renders that are more closeup, you can see that it doesn't have depth. It's just the way texture works.
If you don't want to model bricks, you can use displacement map, but it will take a lot of polygons to get it right. In my opinion, most simple and quick way is just model one brick and copy paste it. Remember to instance it so that when you make some changes to one of the bricks, other bricks will automatically change.
 
  08 August 2017
Originally Posted by I14R10: No problem, I am not a big fan of using textures to replace real modeling. Modeling real bricks will save you lots of time. You model one and copy/paste it (instance it).

About the texture... It looks good, if you look at it from far away. For any renders that are more closeup, you can see that it doesn't have depth. It's just the way texture works.
If you don't want to model bricks, you can use displacement map, but it will take a lot of polygons to get it right. In my opinion, most simple and quick way is just model one brick and copy paste it. Remember to instance it so that when you make some changes to one of the bricks, other bricks will automatically change.

Ok, so some simple questions inbound (since I'm pretty new to CG).

As I understand it, I'd model a brick, then instance it and place it by hand, and just keep on instancing, maybe instancing rows, etc.? Seems simple enough, just curious if that's what you meant.

Also, would all that geometry slow down Maya? Just a small concern.
 
  08 August 2017
Originally Posted by deltaKshatriya: Ok, so some simple questions inbound (since I'm pretty new to CG).

As I understand it, I'd model a brick, then instance it and place it by hand, and just keep on instancing, maybe instancing rows, etc.? Seems simple enough, just curious if that's what you meant.

Also, would all that geometry slow down Maya? Just a small concern.

Yes, that is right about the instancing.

I haven't worked in maya, but of course it will be slower with 10 million polys than with 10 thousand polys. But that's not really a problem because you are not making a game ready model.
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:07 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.