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  10 October 2014
Last update for today.

Tomorrow back to modeling.

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~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
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  10 October 2014
Last paint late yesterday...

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~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
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  10 October 2014
Hi guys,

Small explanation:
The ladies I draw is just only an Idea for the final render.

I just took a modeling break.

Now here you can find the rear part.
There are some details I need to add to the rear part. I just close the rear part so I can start to close the roof.

After finishing the roof Im going to start adding some details.
Rear lamps
Rear bumper
Headlamps
Side mirrors

I have modified a bit the front lateral part.
That line that runs from the front arch wheel. Now looks like the line in the BMW1 Series.
I like that line and thats the reason I was playing.

Is going to be changed


Hope you like the progress!

Cheers!



Show me the Hi-Resolution image



Show me the Hi-Resolution image



Show me the Hi-Resolution image
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~
 
  10 October 2014
Now the back is finished.
Time to redefine and start to create some details.

Hope you like it!
Cheers!


Show me the Hi-Resolution image


Show me the Hi-Resolution image


Show me the Hi-Resolution image


Show me the Hi-Resolution image

[IMG] [/IMG]
Show me the Hi-Resolution image


Show me the Hi-Resolution image
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~
 
  10 October 2014
Hi 2xbo:

Good work! - after reading through most of the comments in regards to this automotive section of your sketch book thread, it seems you've fixed most if not all the shading, surface and other issues with this car model up to this current update state.

The girl in the scene foreground is an interesting nice touch, and looking great by the way, I usually don't see in these hardsurface vehicle modelling projects all that often.

Cheers ;)
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“I like criticism, but it must be my way.” - Mark Twain
 
  10 October 2014
Originally Posted by sakboi: Hi 2xbo:

Good work! - after reading through most of the comments in regards to this automotive section of your sketch book thread, it seems you've fixed most if not all the shading, surface and other issues with this car model up to this current update state.


Thnx sakboi. still 2 Areas (really easy to fix) that I need to fix.
After fixing does areas then I will bring some changes (2 main changes) and then after adding some exterior details (Headlamps, Rear lamps, wipers, etc...)
After that I will model the Interior. Should more easy than the exterior. Lets see.

Originally Posted by sakboi: The girl in the scene foreground is an interesting nice touch, and looking great by the way, I usually don't see in these hardsurface vehicle modelling projects all that often.

Cheers


The girl is just paint to have a quick Idea for the last render shot.
I did a modeling break. Because Exteriors in the way I model is really "HARD CORE MODELING"
I started to paint her really quick and then I decided to detail the girl. The problem is... If I paint the scenario it will take me to much time and I will like to finish first the completely car.

After the modeling part I will do some painting

Cheers sakboi!
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~
 
  10 October 2014
Hi guys,

I just add the lateral chrome. I hate to model that part.

The mirror is floating, but tomorrow will be attached.


Show me the Hi-Resolution image


Show me the Hi-Resolution image


Show me the Hi-Resolution image
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~
 
  10 October 2014
................................

Last edited by Kangaltwo : 10 October 2014 at 08:47 PM.
 
  10 October 2014
Hi Davide,

Glad to see you here again.

Yesterday was to late
I did 21 hours work. I did a normal job and a 1:30 aprox. modeling my BMW 6 series.

Im again at work and I took a look on your A-Pillar comment.

I had hoped that you know really about surfacing.
This kind of issue you will never avoid. The A-Pillar will looks like that for the whole life, if the Designers and the Technical part dont solve this problem.

I told them many many times and the designers the need to respect the technical part in that area.

Please take a look on this one.



To see the hi-res pic please click here

I tried to do some adjustment, but impossible to do that. That wavy you will see for ever.
There is just one reason for that. I guess you know why.


And for the hood is the "no idea whats going on with Alias" visualisation Problem.
I never had this kind of issue and now Im facing with some sahding problems. I dont know what is happening with Alias.
Can tell you.
I found a work around to get rid easily about this issue and works perfect.

This doesnt suppose to happen. At the company we sent a bug. Lets see how they react.
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~

Last edited by 2xbo : 10 October 2014 at 09:16 AM.
 
  10 October 2014
.........................

Last edited by Kangaltwo : 10 October 2014 at 08:48 PM.
 
  10 October 2014
Originally Posted by Kangaltwo: Well, u took another CG model,

LOL!!
Just must be kidding me.
What CG Model. I work with TRUE and REALITY! Such as 100% Original tolerances.

Originally Posted by Kangaltwo: the A Pillars aren't wavy at all as u can see.

Does that really the reality? What you see in Photos that they took far away and with many other distortion lenses?
Please seat and look at the A-Pillar really close to your picture!


See hi-res

Originally Posted by Kangaltwo: Besides , the shape of that part is honestly quite different from your build, since it should be parallel, while yours is thin at the base and wider at the top.]

Official Link!!
Know how is done!!
I know how the BMW Designers how they like to have their Design put on in 3D and I know how is done.
The chrome is continuously from the front lower part until the B-Pillar.
After that B-Pillar point start to be brighter.




Originally Posted by Kangaltwo: I've remarked other unaccuracies on the metal sheet , like the lower part of both the doors where the sculpt is too deep and marked.

Which one?!

Davide. I dont know what is your point.
I can tell you that I spoke with the Technical Department many times at BMW.
We tried to solve some issues, but other needs to be like it is.

I can see that you DONT know WHY!! the Chrome at the A-Pillar is wavy on that area.
As I said.
I work close to the Designer for Prototypes and Series BMW Cars and I know almost everything about the BMW Design, Troubles, etc...
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~
 
  10 October 2014
..............................

Last edited by Kangaltwo : 10 October 2014 at 08:48 PM.
 
  10 October 2014
Originally Posted by Kangaltwo: Well, i hope u're able to distinguish a CG model from a photo. U took as example a CG model, ok?
Said that, u can tell me whatever u want, that u know everything, that u work closed to BMW,


What?! You never hear about Program problems, issues or bugs?
I ask you before if you know about tolerances.

YOU DINDT ANSWER THAT QUESTION.
The reason I ask you about tolerances is because I wanted to know before saying something if you really know about modeling-surfacing tolerances.

I can also make a video and show you that with just one click (my work around) I could solve the Problem you was pointing at.
As I said!! Is a Alias Problem.
Alias has another 2 Problems, bugs or issues. Call them whatever you like!

Originally Posted by Kangaltwo: that every technical (and visible ) errors don't depend by you but they're an Alias problem (which's is absurd of course), but the unaccuracies, surfacing and technical errors remain since the pics speak by themselves.

Well if you dont know Alias, never see it, etc... YOU CANT TALK ABOUT!!!
You dont know how I do surfacing and how HARD CORE I DO THE SURFACES!!
So please keep your words for you!

After you evaluate as must as you could my model. There are many issues in your that Im going to point.

Originally Posted by Kangaltwo: Said that, i won't post in your thread anymore to do not dosturbe u and your work again.
Do what u think is right, my opinions are different, but it's not important. I've simply expressed what i feel and what every experienced automotive modeler probabilly would point out. Then, keep on your own line, not my business after all.

Peace, cheers and happy modeling anyway

Hey! Dont worry! Thank you for oming time to time.
Your comments without knowledge why is the result like it is... are disturb me.
I ask you if you know why in the A-Pillar have that wave... and YOU dindt answer yet that question.
Is really simple if you really know about "real car modeling".


Now about your Model...
Lets take a close look



See hi-res




See hi-res


See hi-res

You have many other issues, but considering, that you say that you wanted to be that accurate...


See hi-res


See hi-res


See hi-res


See hi-res


See hi-res


AND...
You told me.
The Zebra is not that important.
That was a really bad comment. You dont know anything about surfacing.

BTW. I didnt NEVER show the Zebra.
I just post a pic that looks like. BUT IS NOT A Zebra.
If you know about modeling you suppose to know about Zebra.

Why all your renders are mate?
You dont want to show us your surfaces quality? Is there something wrong?
All your renders are also to dark.
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~

Last edited by 2xbo : 10 October 2014 at 01:36 PM.
 
  10 October 2014
.....................

Last edited by Kangaltwo : 10 October 2014 at 08:49 PM.
 
  10 October 2014
............................

Last edited by Kangaltwo : 10 October 2014 at 08:49 PM.
 
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