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  10 October 2014
...............................

Last edited by Kangaltwo : 10 October 2014 at 08:44 PM.
 
  10 October 2014
Originally Posted by Kangaltwo: It looks like an unmatched surface, i don't think it will be hard to fix. The same problem occurs on the lower side of the carbody, behind the front wheel arc, and maybe at the opposite side of the same surface, i'm not sure thou.

Hi Davide, no is not that hard to fix those surfaces.

The only thing is. Those surfaces are 99.9999% attached
The pictures I posted until now are just screenshot.
That means the quality is not that high as a render.

In the view port at the moment Im getting really extrage shading problems and I never saw that before.

I saw ghost inside the program, but never something similar like the shading view port problem like im now having.

There are are acouple of shader that shows that those surfaces are fine.

Let me back tomorrow home and I will post some pics



@ Scote,
May I ask you for what you will like to see wireframes?
In my opinion is no necessary to put wireframes.
This technique is imposible to learn from wireframes.

I mean... You can see how the structure looks, but trying to learn frome witeframe pictures is nit at all possible.

Maybe you have one good reason to show the wireframes that I dodnt paid attention

Cheers guys
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~

Last edited by 2xbo : 10 October 2014 at 07:40 PM.
 
  10 October 2014
...............................

Last edited by Kangaltwo : 10 October 2014 at 08:45 PM.
 
  10 October 2014
Edge flow always tell the story.

We need wirefarme when you do modeling, it's a requirement. Is a Demo reel without Wireframe is a Demo reel of Modeling.. no. I know you do rendering, but you build the car so if the rendering has troubles, some time it's the edge flow.

What is your technique anyway? There is just few way to model a car. Curve, Box modeling or plane modeling.

The flow of light on the surface reflection are determine by the edge flow.
__________________
Casting Refs: CGready.com - CG Movies list: CGanimated.com

Last edited by Scote : 10 October 2014 at 09:54 PM.
 
  10 October 2014
Originally Posted by Scote: Edge flow always tell the story.

We need wirefarme when you do modeling, it's a requirement. Is a Demo reel without Wireframe is a Demo reel of Modeling.. no. I know you do rendering, but you build the car so if the rendering has troubles, some time it's the edge flow.

What is your technique anyway? There is just few way to model a car. Curve, Box modeling or plane modeling.

The flow of light on the surface reflection are determine by the edge flow.


Hi Scote,
Wait a sec.
Originally Posted by Scote: Is a Demo reel without Wireframe is a Demo reel of Modeling.. no.

HM! How to explain.
The technique I use is called "Nurbs" so far I can see, you not familiar with this technique, right?
Now a NURBS technique Ýs unique here is no edge flow. Well the nurbs technique doesnt really have a edge flow.
Originally Posted by Scote: I know you do rendering,

No, im not doing any kind of renderings.
Those pictures are screenshots. That means that I the program show me with the materials in real time.
Is like pressing the "button" 8 in MaYa using the view port v2

You get a nice and cleanshading "view port"
I can zoom. tumble, drag, etc.. in the camera and the sahding will be automatically show me the shading in real time.

Originally Posted by Scote: but you build the car so if the rendering has troubles, some time it's the edge flow.

As I said already Im not doing any renderings at the moment.
And there is no Edge Flow.

Originally Posted by Scote: What is your technique anyway?

The technique is call "NURBS"
NO! Polys.

Originally Posted by Scote: There is just few way to model a car. Curve, Box modeling or plane modeling.

Well now you know a new one called "Nurbs"
Another way to build cars is called "Parametric"
Another way to build cars is called RSC. Is like the re-topology in MaYa or ZBrush.

What do you mean with curve? Which technique is that?
Plane modeling? I never hear about that.

Originally Posted by Scote: The flow of light on the surface reflection are determine by the edge flow

NOP! Not at all.
Is determined by the surface curvature in any technique (NURBS or Poly modeling)

I will upload a couple of wireframes.
But really. You cant learn from this at all.
The NURBS technique has another approach.
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~
 
  10 October 2014
Originally Posted by Kangaltwo: It looks like an unmatched surface, i don't think it will be hard to fix. The same problem occurs on the lower side of the carbody, behind the front wheel arc, and maybe at the opposite side of the same surface, i'm not sure thou.



Hi Guys,

Here is the screenshot where I can show you why Im more than 100%│ sure everything is fine in that area.


Show me the Hi-Resolution image





Show me the Hi-Resolution image


Show me the Hi-Resolution image



This is my edge flow



Show me the Hi-Resolution image



And this is my wireframe



Show me the Hi-Resolution image
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~

Last edited by 2xbo : 10 October 2014 at 09:49 PM.
 
  10 October 2014
.........................

Last edited by Kangaltwo : 10 October 2014 at 08:45 PM.
 
  10 October 2014
Sorry mate,

I didnt mean to offend you

If you use Nurb that's cool, You never told us you use Nurbs, it's mainly polygons here so.

But I'm sure you plan rendering, so the light flow in polygons modeling is based on Edge flow

That is Curve modeling for polygons.. Someone draw curves then create polygons by that curves

Ó

Cube modeling



Plane modeling. Extract edges to continu modeling
__________________
Casting Refs: CGready.com - CG Movies list: CGanimated.com

Last edited by Scote : 10 October 2014 at 12:25 AM.
 
  10 October 2014
Originally Posted by Scote: Sorry mate,

I didnt mean to offend you

If you use Nurb that's cool, You never told us you use Nurbs, it's mainly polygons here so.

But I'm sure you plan rendering, so the light flow in polygons modeling is based on Edge flow

That is Curve modeling for polygons.. Someone draw curves then create polygons by that curves

Ó

Cube modeling

Plane modeling. Extract edges to continu modeling


Hi Scote,

No, you didnt offend me at all
I saw that you didnt recognized that I modeling my car as a Nurbs and I wanted to explain you.
Sorry if you feel bad. I just wanted to explain you.

Yes I told in the last few pages iM using Nurbs.
Yes I know here is almost Poly-Forum here and I a poly modeler also

Take a look here:
http://forums.cgsociety.org/showthr...58&page=5&pp=15





Originally Posted by Scote: But I'm sure you plan rendering, so the light flow in polygons modeling is based on Edge flow

Yes, Im planing. I know about edge loop. Thank you mate.
Actually I learn a couple of Rendering stuffs from you all at CGT.
Thats the reason I love this forum.

I came here to learn no the modeling technique, but how to render.
For sure I took a couple of modeling trcks from you all

You see!!!
Now I know more. I didnt know that exist the Curve Modeling. I had an idea, but I wasnt sure.
I sure curves only for Nurbs modeling and time to time also in Poly Modeling.

Box modeling.... OH! I forgot. The first time really time ago I get tis info here at CGT. A really while ago.
I try tis tecnique and I couldnt work with that technique.
I use time to time, but I use more the plane technique.

Plane technique.
Thanx mate!!! I dindt know how is this technique is called.
I learn something new!
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~
 
  10 October 2014
..................................

Last edited by Kangaltwo : 10 October 2014 at 08:46 PM.
 
  10 October 2014
Hi Davide,
I wanted to reply to your last comment.
I will post a couple of screenshots later on.

I just want to ask you. (Because the view port problems im getting)
Do you know about tolerances? ... for conecting surfaces?
Actually the Zebra Shading tolds you how tight are seamed your surfaces.

Because I make "Hard core Nurbs Modeling" I know everything needed to connect those surfaces.
When I connect to surfaces I make sure that I have at least 10 points checked so that surface is extremely/hardcore connected.

The structure of the patches is just fine... like always for series production surfaces (Class-A surfaces)

Let me put some screenshots when Im go back to work today.

Cheers!
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~

Last edited by 2xbo : 10 October 2014 at 08:44 AM.
 
  10 October 2014
I figure out how to solve the problem.
The surfaces was more than 99.999% connected.

I never had this before.
Some how the surfaces was corrupt

I didnt reconnect the surfaces I just an update of the surfaces and then was updated.
Now looks correctly in the viewport.

Guys thnx for your comments!!!





Show me the Hi-Resolution image


Show me the Hi-Resolution image


Show me the Hi-Resolution image
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~
 
  10 October 2014
Hi guys,
I wanted to share a small update.

ope you like it!

Cheers!

https://www.youtube.com/watch?v=oZp...eature=youtu.be

EDIT:
Another one.
https://www.youtube.com/watch?v=7hQ...eature=youtu.be
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~

Last edited by 2xbo : 10 October 2014 at 09:37 PM.
 
  10 October 2014
Taking a modeling break and planing the scene.
Hope you like it!

Cheers!
__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~
 
  10 October 2014
small update...

__________________
~{xbo}~
| Car Designer | MaYa Modeller | 3D Nurbs-Poly Modeller | VRay for MaYa | Phoenix for MaYa


My Basics Mel Scripts
~{xbo_::_Scripts}~
 
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