Audi Tt 2014

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Old 04 April 2014   #46
Hi 2xbo!
I see there are very dark shadows opposed to very bright overexposed zones...
You need to use the linear workflow, read here
http://www.aversis.be/tutorials/vra...workflow_01.htm
You will be surprised by the improvement you'll get!
 
Old 04 April 2014   #47
Originally Posted by Ausonian: Hi 2xbo!
I see there are very dark shadows opposed to very bright overexposed zones...
You need to use the linear workflow, read here
http://www.aversis.be/tutorials/vra...workflow_01.htm
You will be surprised by the improvement you'll get!


Hi Ausonian,
Thank you very much for your help and suggestion.
Actually I already did. I just trying to play around with my Idea (see picture)
The car suppose to be at the garage. When the top lights are to close to the car, because the ceil is not too high, the light cant go through and for that reason you will have areas where are really dark.

Info for linear workflow.
These are the reference videos I used time ago.

This one is a really good one. He explain really how the linear workflow works.





Cheers!



I suppose to use Gamma 1 under the Framebuffer, but I like to use at .455 so I dont forget that I need to correct the colors after.
If this is correct, dont know, but i like to use in that way.
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Last edited by 2xbo : 07 July 2016 at 03:53 PM.
 
Old 04 April 2014   #48
Hi guys,

I almost finishing the lighting and the car paint shader.
The render for the car is at 90% finished.
Final render in the next days...

then I will model the garage.
Hope you like it.

Cheers!

I add the metallic effect. Needs to be redefined a bit.
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Old 04 April 2014   #49
Now things are fitting together!
It's way better!
 
Old 04 April 2014   #50
It looks like you turned off anti-aliasing. The red tinted highlight on the windscreen looks odd.
 
Old 04 April 2014   #51
Originally Posted by utopia780: Now things are fitting together!
It's way better!

Thank you utopia780. Lets try to finish this. Need to correct some stuffs as Telemachus mentioned.
Also the metallic flakes.

Originally Posted by Telemachus: It looks like you turned off anti-aliasing. The red tinted highlight on the windscreen looks odd.

Yes, I know. Thank you for the observation.
I think the reason im having this red in the window is because the Car Paint refractions.
I will do an black inside box to see if this change something.
Then after I will do the garage and interior.

Thank you guys!
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Old 04 April 2014   #52
Changing a bit...

A couple of guys suggested me to give an angle to the wheels... so I desired to make a rig.
Also to change a bit...

Hope you like it.

Cheers!
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Last edited by 2xbo : 07 July 2016 at 03:46 PM.
 
Old 04 April 2014   #53
Hi guys,

I made a small video from the rig I just finished.
Im not at all a rig guy, so may be i can improve stuffs.




Hope you like it.
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Last edited by 2xbo : 07 July 2016 at 03:46 PM.
 
Old 04 April 2014   #54
Hey 2xbo, its coming out well. Any plan to make a pursuit scene or a good presentation with a backdrop. It will look even better with it. Cheers !
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Old 04 April 2014   #55
Originally Posted by maxster: Hey 2xbo, its coming out well. Any plan to make a pursuit scene or a good presentation with a backdrop. It will look even better with it. Cheers !

Hi maxster.
Thank you maxster. Yes Im planing to have 2 shots for this Project, but need some time.
I will add something to the car paint shader and then I will prepare the final shots.

I will like to finish this as soon as possible. Let see how fast I can finish the shots.

Cheers!
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Old 04 April 2014   #56
Originally Posted by 2xbo: Im not at all a rig guy, so may be i can improve stuffs.


I'm not either but it seems great to me.. with wheel deformation and all..
Great job!
 
Old 04 April 2014   #57
Originally Posted by utopia780: I'm not either but it seems great to me.. with wheel deformation and all..
Great job!

Thnx utopia780.
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Old 04 April 2014   #58
keep on keep on , looking good
 
Old 05 May 2014   #59
I thought Math is difficult to understand!

Originally Posted by Mr-Evil-studio: keep on keep on , looking good

Hi Mr-Evil-studio,
Im trying. In fact....


Working again hard on the project specially into the Car Paint Shader, I just took a look on the Node Editor and wanted to share with you.

This is how the shader looks at the moment in the Node Editor and I thought Math is difficult to understand!

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Last edited by 2xbo : 05 May 2014 at 09:49 PM.
 
Old 05 May 2014   #60
Holly crap!!That's a biiiiiiiiiiig shader!
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