sci fi procet 2014

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Old 02 February 2014   #1
sci fi procet 2014

hello guys. i am currently job hunting, between writing applications i am working on a little sci fi scene for my portfolio. you can watch my entire process on: www.janstars.blogspot.de. since i am going to start building some of the stuff in 3d i like to share some images with you. here comes the first one. c and c are most welcome.
 
Old 02 February 2014   #2
Looks very promising. Good luck.!
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Old 02 February 2014   #3
The art direction looks great! Are you planing to make a short 3D animated film?
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Old 02 February 2014   #4
not really, because i am not an animator by myself. but actually i dont know where the journey goes. first o f all i want to create some interesting images for my demoreel
 
Old 02 February 2014   #5

some wip images of the first character. please also watch my blog for further content. i post a lot more stuff there then i do in this forum: http://janstars.blogspot.de/
 
Old 03 March 2014   #6
Man, these look great. All the folds and wrinkles really add life to the character. Did you run a cloth sim to pose the shirt, or is that sculpted as well?
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Old 03 March 2014   #7
hey aj. thanks. at the moment all the folds are sculpted. a cloth sim might be a great idea. but as long as i dont plan to animate it i will sculpt everything. until now i just add some basic folds, i will get more accurate with it after i posed the character. my first goal i want to achieve with this is a nicely posed and detailed turntable.
 
Old 03 March 2014   #8
so i think this guy is 70% done, the last 30% will be the most time consuming. detailing, texturizing, redesigning some hard surface parts, posing and rendering. i will leave it for now till i got the next character close to be finished. so i can better synchronize the level of details.



and a quick paintover, showing this guy at work:



and finally the rough sculpt of the woman, with quick paintover:


 
Old 03 March 2014   #9
Hey, It is coming out well. Good going. But I do think there's something wrong with the woman model. It seems, her hip area is wider than her bust and neck is a bit long. Both features is causing her overall looks, Due to these she looks weak. Plus I don't know if its the suit or what. Some parts need some attention I guess. Like her shoulder is small as compared to her arm.
The guy looks cool so far.!
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UH-60 Blackhawk
https://vimeo.com/82684405
Prototype (Cars)
https://vimeo.com/80189808
 
Old 03 March 2014   #10
thanks maxster for your comments. i think it helped to improve the sculpt a bit. c and c are welcome but have in mind that this is still quite sketchy because it meant to be a concept sulpt. i will start retopo when i am really happy with everything. there is still a lot of work to do. my blog: http://www.janstars.blogspot.de/
 
Old 03 March 2014   #11
I did like some of the more modest proportions on your initial girl sketches. Do you plan on keeping the red hair? I also liked the big eyes and the more simplified facial features. Are you still trying to keep that stylized look?

I think the more detailed and realistic you get, the less your project stands out from all the other grungy, armored suit sci fi stuff you see.
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Old 03 March 2014   #12
thanks aj. you are right, actually i wanted to do a stylized character. maybe i lost my track a bit. anyway, that is how the blockout looks so far. maybe i will change it later, but i need a little break from the character at the moment. i started to block out a scene first.
 
Old 03 March 2014   #13
start modelling the spaceship for the character. my blog: http://janstars.blogspot.de/

 
Old 03 March 2014   #14
I hate to be a downer, but I think you've lost some of the appeal of the art when you went from 2D to 3D. I really liked the stylized and colorful drawings. Its starting to look like the movie Oblivion now. The blue guy looks great, but I do like the 2D version of the girl over the 3D.

The spaceship has also lost some of the proportions from your concept. I liked the fractal shape of the canopy, and how it was narrower on the bottom, and wider on the top. The lines are all really sharp, and they all point in some direction to give the ship a nice shape and outline. The 3D model seems more random, and lacks the defined shape that the 2D drawing has.
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Old 04 April 2014   #15
keep on modelling details for the ship. second one is a quick paintover.
my blog: http://www.janstars.blogspot.de/

 
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