|01-10-2014, 03:36 PM||#1|
Join Date: Aug 2002
Scene - Small french street
I begin the modelling of a small street of French city. The main structure of buildings is finish, I begin to add some details. I put a typically french vehicle a "Renault Estafette"in the street.
C & C are welcome
|01-10-2014, 04:07 PM||#2|
Join Date: Nov 2006
Your scene looks great so far!! very nice details
I would say it looks so good in fact, that the only thing i could critique on is that is looks too perfect.
For example, no matter if that road is made of cobblestone or pavement, unless its brand spankin new, it's going to have its own type of ware and tare. Meaning dips or struts going along the road where vehicles have dented it down over time. Then there are pot holes and other irregularities that truly make things look real and come to life.
The buildings are the same way. Weather they're made of brick or plaster or both due to ware and tare, there will be noticeable damages where water hits the building repeatedly and just randomly around the buildings facade.
Thats really all i got.
Everything looks very proportional and to scale. All the details look great! I especially love the railings
alright, take care
|01-10-2014, 05:00 PM||#3|
Taunton, United Kingdom
Join Date: Aug 2009
I agree with Bergquist. Although much can be added via normal, displacement etc, if you have the polycount or this is just for personal work, you can afford to put in a few bricks here and there, maybe cobble the pavement, add signs etc, look for the small details to model that really bring a scene to life and make it feel like people really live there.
Additionally, mess it up a bit, we humans don't tend to be all perfect and have a habit of breaking stuff, alongside nature doing its wear and tear thing.
CG and Art Blog
|01-11-2014, 10:45 AM||#6|
Join Date: Sep 2003
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