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Old 01 January 2014   #16
well as I said before I didn't use dynamesh. I have started with zpheres and then from subdive1 to upper subdivisions
Old 01 January 2014   #17

Old 01 January 2014   #18
Tiny Head,
Tiny Feet.
Tiny Hands
Old 01 January 2014   #19
Hi Dkpaper

I thought that head is ok compairig to the body but I will have a look for hands do you mean wider bigger hands
Old 01 January 2014   #20
I just made bigger feet and hands

Old 01 January 2014   #21
Hello XVIII,

Your model's forearms and feet are still way to thin and small proportionally.

- Bergquist
Old 01 January 2014   #22
Hi Bergquist

thanks for your comments I will make them bigger compairing to other parts

thanks peter
Old 01 January 2014   #23

Old 01 January 2014   #24

Old 02 February 2014   #25
You need a realistic male model as REF. can't start from scrach if you don't know you anatomy. Sculpting is the way to learning anatomy with REF. Basicly 0 ref is 0 good modeling
Casting Refs: - CG Movies list:
Old 02 February 2014   #26
as you all said, I started from scratch here are my refs and started with zpheres and then I will start moving along the refs, here are the screenshots


Old 03 March 2014   #27
more updates

Old 03 March 2014   #28
You're already way to high in your subdivs. You need to focus on getting the base mesh looking right before working on finer details. But it is a better start than what you had before.
Old 03 March 2014   #29
ya I know thanks, just wanted to show with high sub levels, I am going from low to high

Old 03 March 2014   #30
Still don't need to show High subdivision.. if you block at subdivion 1, show just that, not a step higher. People will assume you start an other step.

What is your reference? share with us. I can know for know that you have not using reference just because of your muscles.. Trapeze don;t connect in the neck, but in the back.
Casting Refs: - CG Movies list:
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