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Old 12 December 2013   #1
character (NSFW)

Hi all

model is still in progress made by zpheres. c&C are welcome pls


Old 12 December 2013   #2
Hi. You must be careful with human proportions. For example, the head is very big compared to the rest of the body.
Use photos or illustrations of the human body as a reference.
Old 12 December 2013   #3
If you're aiming for human proportions, check out this fantastic collection of human anatomy reference. Every part is shown in detail and explained. That's gonna help you a lot preventing mistakes that will force you later to start over again.

Anatomy Reference

Load some of those into the background to get the proportions right.

Old 12 December 2013   #4
I just played with the model, here are the updates


Old 12 December 2013   #5
more updates

C&C are welcome pls

Old 12 December 2013   #6

Old 12 December 2013   #7
Porportion then shape, then details, in this order

The mistake many beginners made, is to dive into detail when the form & proportion is not properly made. The head & feet are well off, stylalize or not.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
Old 12 December 2013   #8
Hi pkd

What do you suggest, for the height I checked it is 8 units from head to feet and for musclesthey havent finished yet if you mean those
Old 12 December 2013   #9
Just overlap a real person reference over your model, & you will immediately see the issues of inproportion.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
Old 12 December 2013   #10
you mean putting a reference at the back of my model
Old 12 December 2013   #11
Yah what PKD suggest is you to use imageplanes, so yah image in the background so you see you're reference image throw the model.
Casting Refs: - CG Movies list:
Old 12 December 2013   #12
hi all

Scote: The thing is I have started this model with zpheres and continue I checked with transpose tool the height and widht, according to you what porportions are wrong

thanks peter
Old 12 December 2013   #13
well if you use image plane in Zbrush you CAN do it.

But there the image plane in texture tab. It's an other option for image ref in zbrush.
Casting Refs: - CG Movies list:
Old 01 January 2014   #14
ya I know this tutorial, the thing I was trying to explain was what parts are wrong according to you because when I use transpose tool I see the units of the model which is 8 and according to me feet are a bit small hands needs to be adjust again and then muscle definitions
Old 01 January 2014   #15
Well pretty much everything is not good for now. You sculpt in high divisions some every is not block. Start low polygons counts and ref to a good refrence picture from many angles. When you can block everything you can step up.

For me, the head is all wrong, the forearm, the feet, the legs and the hips.

Did you Dynamesh it? if so, just Rmesh your model in low polycount (40k-) and share the new model with us.
Casting Refs: - CG Movies list:
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