Interior Room Scene WIP

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  10 October 2013
Smile Interior Room Scene WIP

Hey guys. I'm working on this interior scene. Most models were made using Blender, and shading and lighting in Maya and Vray. The Floor and Bonsai model came from a free VizPeople Pack. though most renders are using very low preview settings for now. I would like some feedback on the shading and lighting (or any other problems you pick up on).
  10 October 2013
Nice work. I did not see anything particular issues to critique. But it got me thinking about the overall context. As I mentioned I think the render quality looks great but from an artistic perspective, what do you feel is unique to your piece that would draw others in? In other words when you show it off, which you should, what message or emotion are you trying to convey with your piece?
  10 October 2013
Smile Thanks for your reply

Thanks for your reply Thrivingartist. This was more of a personal project. The room reflects who I am as a person, and what I currently own (like the Computer Monitors, wacom, keyboard, books etc.) and also what I long for and desire in the future (suspended chair, sound system, bonsai etc). I wasn't that fortunate to have a room that I could truely call my own, I'm still young and I live in a cordonned off section of our living room. I started this project as an aim to alleviate some of the frustrations I have. There are still many more to come, such as photographic equipment, Musical keyboard etc. as these are things that are a part of me. But I get what you say, I have to 'show off' these features in the best possible ways so the audience get what I want to say without the sad and lengthy description. These shots were just shader test's, I havn't experimented with camera angles and mood and lighting yet. If you have any suggestions please care to share. Once again, thanks for your input!
  10 October 2013
Some more previews

Some plans for future (some models hidden in render)

I'm not aiming for that 'minimalist, uptight, sergically perfect look', It bugs me when I see renders with copy and pasted objects without even any variation were there's supposed to be. The world is full of chaos and I want to reflect that in here. Besides, the internet is way too overloaded with those types of ArchViz renders.
Things might start looking a bit 'busy', but I want it that way, its functional and in use.
  10 October 2013
As you mention the world is a place of chaos, even down to the textures that we use. One problem that I often see and is in some cases hard to avoid is having the textures themselves look to uniform.
  10 October 2013

I agree with you! I still think i should work my textures alot more. I try to use at least 3 maps per shader, normal, gloss and diffuse.

PS: I'm new here, but yesterday I posted a lengthy discription of the project and thanking you for your reply, but it seems to have gotten lost. It says I posted it but i dont see in the thread... super confused..
  10 October 2013
I can see your planning before your work, Its a good thing in CG, I wish for being neat myself..
eager to see the progress.
  10 October 2013
One major feedback. Have the images direct on the page (at least small to medium size ones). People here can be a little 'lazy', & may not bother to click on the link to view images.

Rendering is really nice, if only I can make the same level of rendering. I must have missed something that allow me to make realistic render, oh well...

Anyway, its a bit noisy, in some of the images. I would imagine they are only test renders though, & not final quality.

I have nothing meaningful to add, other that its being quite well done. Maybe the scenes can be a little interesting, but its not easy for interior scene, is it.

Its hard to stand out from the crowd, when you made modern interior scenes, since people who made interior scene, all seems to find the magical formula to make realistic scenes. So the only way to really stand out is to have something interesting. That is of course if you wanted the scenes to stand out. If only render practices, you can ignore what I said above.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
  10 October 2013

Thanks for your input PKD, I'm looking into it, I'm still very new here so struggling to upload the images a bit. And yeah, all these images are still very rough tests.
Here's the bed I've been working on.. Used Marvelous Designer for the cloth, Displacements for the seams. (Pity I had to resize the image, but here's the full res test... )
Attached Images
File Type: jpg Test-126a.jpg (76.5 KB, 22 views)
  10 October 2013
Hi @Dillonsinden, I struggled too to upload images.
Take a look at this
Its a very old post but still works.
Hope it helps.
UH-60 Blackhawk
Prototype (Cars)
  10 October 2013

Wow thanks Maxster. I will look into it. And bring you better images soon!
  01 January 2014
Updating Images!

Hey guys. I haven't been very active on this project over the festive season, but I'm back!
So I'm updating the images, using the new method. Thanks to PKD and Maxster!

As you can see this is a 15 hour (so far) render at 1920x1080. I'm happy with the results but If anyone could help me improve on the render time. It would be apreciated.
My system is a i7 3770k, 8GB DDR3 1600mhz dual channel (2x4gb), Nvidia GTX460.
I'm using 3ds Max 2014, Vray 2.40.04.
I had Low thread priority turned on and was using the pc for basic web browsing and movies while rendering.

Here are my render settings

  01 January 2014
Full Res

Apologies everyone. here are the full res:



Please let me know if there's a better way to do this.
  01 January 2014
Vray Optimization

Hey guy's. I've just stumbled upon this. Its exactly what I was looking for. Thought it would help lots more. Thank you Akin Bilgic! Great resource.
  01 January 2014
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