Linguini's kitchen

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Old 11 November 2013   #16
Looking great, keep it up
Old 11 November 2013   #17
Looks great. I suggest make the items less in line. A lot of the part seems to aligned too nicely, as in parellel to the walls. A little bit offset can make a difference in belivabilty.

I think the walls are not holding out well. Consider using a normal map, or displacement map.

Also you can also think about the clipping edge where the wall at the window side meet the wall at the shelf side. I would personally model the wall as one mesh. It makes the transaction better.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
Old 11 November 2013   #18
hello kybel! thanks for the reminder, I did exactly like you suggested.
thanks AJ1, farhadNojumi and PKD! I'm also not very satisfied with the look of the walls, particularly the way they join with the ceiling. I don't wish to spend more time on it though.. Thanks!

I agree with you that the stuff were arranged too nicely. So I "messed" around with the stuff and hopefully it's natural enough!

for now.. let there be lights!

Ronald Fong
Old 11 November 2013   #19
This is a big improvement.
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
Old 12 December 2013   #20
final still render 1:

final still render 2:

link to a fly-through video:

Thanks PKD!
Ronald Fong
Old 12 December 2013   #21
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