Urban environment still

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 09 September 2013   #1
Urban environment still

Hello everyone,
I've been working on a new portfolio still , although it's basically done by now (yet .. still unnamed :P ) i'm open to suggestions on any topic: from light, exposure and comp to realism and proportions of modelled architecture and decor, ideas on areas that could use some more props and details , weak spots , etc..

Here's the image :

Also , There's plenty of posts on my blog with w.i.p. and breakdown material:


(including a slideshow with about 50 test renders from early blockout to final tweaks) :

-Blog and portfolio-
Old 09 September 2013   #2
Update, after some feedback i got on BA forums, it was mentioned adding a character, .. but characters are an issue : being an env artist, that's what i focus on . When i tried to have chars in my last personal still .. they weren't at the same level as the hard-surface parts, and i don't want people to be distracted by a bad skin shader or similar..

So i thought , if not chars .. at least some storytelling element would help , i came up with the idea of the cordon.. (like a crime scene, or a contagion zone .. ) it's just a minor element but adds some plot , as well as just phyisically filling some space in the road area , and ,as for composition , it mirrors the curve of the arch above.

Side note : i've added displacement to the foreground bricks ... being those so close up, makes a nice difference to have the detailed silhouette and better shading... (and it wasn't much work , i just added some subd, a displace modifier an used weight paint to tweak intensity in different areas)

This could be the final render ( still some post tweaks for sure ) you can check fullsize here : http://nizuvault.files.wordpress.com...9/tuning18.png
-Blog and portfolio-
Old 09 September 2013   #3
That's really impressive, great job! I enjoyed looking at the hi-res shot.

I'm no pro at composition but the image is a bit symmetrical. Perhaps you could arrange the view like this:

Old 09 September 2013   #4
Thanks ! and great suggestion .. considering i'm still bothered that my last big personal project was precisely too simmetrical in composition .

Too bad i just hit publish (at least on BA forums) .. i did quite a few adjustments earlier on, to make the perspective more dynamic, and i was satisfied .. at least until now.

I think i see what you did (flip, crop a bit of column on 1 side , add a bit of pespective - trapeze deformation , and shade f.g. darker and bk.g. lighter) ..i'll need to think about this !
-Blog and portfolio-
Old 09 September 2013   #5
About the composition feedback, i kept the original camera for this project, but thanks again , that gave me some useful pointers for next projects.

To conclude , link to a post-mortem video tutorial about this project :


In this, i show w.i.p. renders and other source materials about the project and talk about the blockout, modelling, texturing, shading , rendering and compositing of an hipoly environment still made for portfolio and study.
-Blog and portfolio-
Old 10 October 2013   #6
Hi NiZu,

I like the details you put all around. All the small variations in the tiles on the sidewalk and on the street.

It's a good idea to put some elements as a clue of human presence. Maybe you should push it even further, as if something has happened some minutes before that picture was "taken".
Maybe you can put one of two poles on the ground to suggest that someone has knocked it over going through them. You can turn on the light on the other pole. Put some shattered glass on the ground near the pole as if the veichle that has knoked it down broke his front light colliding with it.

The textures looks great, what software have you used for the texuring process? Only Photoshop or also Mari?

By the way, really nice work.

Old 10 October 2013   #7

I get your point , one possible focus point/story element i considered -that worked with the abandoned/plague theme - was an animal carcass in the middle of the road .. but i cut that because of time limists (self-imposed , being a personal project)
I suppose i was still foucsed on technical stuff, being my first big personal project with Cycles renderer .. next time : more plot .

About the textuuring app : it's all Blender + Gimp, check the blog or video links above for more info, but in general : i used Blender for direct painting on meshes (for dirtmaps) and Gimp to work on photo based textures.
-Blog and portfolio-
Old 10 October 2013   #8
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:39 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.