Hut in the woods

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  08 August 2013
Hut in the woods

This will be an environment scene set in a wood. I'm doing this as a portfolio piece but also to work out some foliage tricks and learn mudbox. Here are a couple of sketches of where I intend to go:

Primary concept:

Secondary concept:

I've just started to block model the scene in 3D.
  08 August 2013
I really like the concepts Will be interesting seeing it in 3D with all the textures.

  08 August 2013
The sketches is lookin' really good, I'm looking forward for the 3D results
  09 September 2013
Very nice start, I am liking it a lot. The only problem I see is that all the objects right now are roughly the same size. I would like to see you change it up a bit. Scale up that rock formation for example and add more smaller props.
  09 September 2013
Nice work so far. one thing I think could use some improvement is the composition. maybe you could add some foreground elements to help with the framing the main focus point better (the cabin). maybe also frame the entire scene a little closer. I realize it's still at the early stages now, but just something to keep in mind
  09 September 2013
Thanks guys. I agree regarding the composition that there's isn't a obvious hierarchy. The focus should be on the hut and it's a little ambiguous at the moment. Although the issue of object scale is valid (zooming in) I think lighting will be the key tool in pushing back the rock face for example. I imagine the scene as being in quite a dense wood where sunrise light is just beginning to come in - the recent Pixar film Brave does achieves this very well with murky blue backgrounds and almost golden light patches in the foreground. Currently I'm at this stage:

Things will undoubtedly change though...
  09 September 2013
Its looking good in terms of rendering. But your hut is almost in the direct center of your image. Since it is your focus that is one of the worst things you want to do composition wise. I would search the web for some quick do and don't on composition as you also have all the major objects that draw the eye, aka the stone wall and tree lined up very horizontally. Though Horizontal lines lend a static, calm feel to a picture, it also makes it less interesting.
  09 September 2013

^ Last little concept change before I start modelling properly. I'm not totally happy with it but will only know if the image will work once I further the 3D scene. Shall update this topic in a week or two.
  09 September 2013
Lovely last render, I like how the paint over gives it a nice organic touch. The lighting is also nice. Are you going to put a little creature in it as well?
  09 September 2013
Slightly new direction as I wasn't satisfied with the composition. I'm still unsure about the background and the right side of the image is weaker than the left but hopefully that'll get sorted out when I start modelling this in 3D.

  09 September 2013
I really like it. I don't know if you have to think too much about, if the right side is weaker than the left. I mean the hut is the fixing point and perfectly in the light. As the light comes from the back right side, the right front side has too be darker, hasn't it? So I like it, especially as it is not distracting too much.

  09 September 2013
Very nice; even just the clay render looks very cool.
  09 September 2013
Hmm I liked the previous version more as it had a warmer feel to it. Maybe it's just the slightly darker beige tone you're using in the sun lit areas. Also the big rounded stones on the right gave the house some sort of tiny look which was neat imo. The open space in front of the house was good, in the new one the dark grass makes it a bit too busy. It was a good palce for the eye to rest.

  09 September 2013
Thanks for the comments guys. I'm still not happy with things so excuse yet another paintover - I really have to settle on something soon! Right now, I'm quite liking this:

I will need to play around with colour variation, here's a shot from The Hobbit. It's so weird that plants can be blue. By the way, I'm not very good with colour so suggestions are very welcome.

One good thing is that I've finally worked out how to do grass using a few simple models and a max 'paint' script. Seems to work fairly well.
  09 September 2013
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