CGTalk > Work in Progress and Critique > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 09-12-2013, 09:27 AM   #16
Tushkan
PRO
Sergey Kleimenichev
Minsk, Belarus
 
Join Date: Jan 2007
Posts: 84
Looks perfectly flat and clean. Could you please post some screen-grabs with wires?
 
Old 09-12-2013, 12:02 PM   #17
Kangaltwo
Rhino automotive modeler
portfolio
Mario Rossi
Italy
 
Join Date: Aug 2013
Posts: 274
@ Tushkan
Thank u.
Here's the wires. Not so interesting thou being the car NURBS modeled.
The most of the cuts u see there couldn't be, but i have been to lazy for copying the surfaces, do the cuts for th blends and then overwrite the cut surfaces with the old single span ones...hehe


Last edited by Kangaltwo : 09-12-2013 at 12:23 PM.
 
Old 09-13-2013, 09:53 AM   #18
Tushkan
PRO
Sergey Kleimenichev
Minsk, Belarus
 
Join Date: Jan 2007
Posts: 84
Oh, unfortunately I'm not into NURBS modelling at all so all those workflow details are mystery to me. But I'd like to handle it like you do. =)

Buona fortuna con il projetto. =)
 
Old 09-14-2013, 12:17 AM   #19
Kangaltwo
Rhino automotive modeler
portfolio
Mario Rossi
Italy
 
Join Date: Aug 2013
Posts: 274
@ Tuskhan
Grazie amico

I'm starting with details, from now a pretty long serie of posts where i'll show every details will start.
This is what i achieved so far, not so much at the moment.

 
Old 09-14-2013, 08:06 PM   #20
ACantarel
Helicopter-Guy
 
ACantarel's Avatar
portfolio
Andre Cantarel
CG Model Supervisor
santa Monica, USA
 
Join Date: Oct 2003
Posts: 1,310

Ahhh NURBS... no pinching to deal with
Looks great so far, I love this clean shaped look of industrial NURBS models.
Going to look forward to the KeyShot renders!

Cheers
Andre
 
Old 09-15-2013, 05:52 AM   #21
Kangaltwo
Rhino automotive modeler
portfolio
Mario Rossi
Italy
 
Join Date: Aug 2013
Posts: 274
@ Andre Cantarel
Thank u very much These words from u makes me happy considering what u're able to do with your stunning helicopter.
About NURBS, people generally think it, but it's quite untrue. It's pretty easy to get pinches and bumps, when the surfaces meet also u could easily get visible seams or bad reflections because of the surface discontinuity. It needs lot of time to understand how it works . Closed surfaces need to have the same U or V (it depends by the orientation of the tangency) to get perfect matches and believe me it's not easy if u have to deal with such curvy shapes. But, once u handle it perfectly, i think NURBS modeling has an unmatched quality compared to polygonal technique in the industrial design field. Just my 2 cents thou, my personal opinion. Each technique offers advantages and disadvantages.It's up to u to minimize disadvantages and emphatize the advantages .

Here's other details, step by step i'll do everything. Please note how the 60's Ferrari horse is different compared to the current one.
To be precise in the standard GTO the grille doesn't exist, sometimes some customers put it aftermarket (For example i saw it here in Italy at Villa D'Este Councours of Elegance) to preserve the radiator. I modeled it for aesthetic purposes instead.




Last edited by Kangaltwo : 09-15-2013 at 05:56 AM.
 
Old 09-15-2013, 12:32 PM   #22
Kangaltwo
Rhino automotive modeler
portfolio
Mario Rossi
Italy
 
Join Date: Aug 2013
Posts: 274
Here's another detail, one of the 2 little grills at the top corners of the hood, with the transperent cover.
P.S the big front grille posted before this needs still gaps and fillets where the horizontal and vertical columns meet the metal sheet, i'll do these and other refinements once all the geometry will be finished.

 
Old 09-15-2013, 07:50 PM   #23
Kangaltwo
Rhino automotive modeler
portfolio
Mario Rossi
Italy
 
Join Date: Aug 2013
Posts: 274
I've decided to do it immediatly, so, here's the finished grille with filletted holes and gaps on the metal sheet.



 
Old 09-15-2013, 11:28 PM   #24
tolansky
Frequenter
portfolio
Eduardo
Brazil
 
Join Date: Jun 2013
Posts: 205
Hello Kangaltwo,

Your work is great, what program are you using to model?
Looks like the picture you showed the wires (with blue background), the mesh looks pretty clean, I would not be missing a few lines? or not needed?
 
Old 09-16-2013, 04:34 AM   #25
Kangaltwo
Rhino automotive modeler
portfolio
Mario Rossi
Italy
 
Join Date: Aug 2013
Posts: 274
@ Tolansky

Hi. I use Rhinoceros 5, so it's a NURBS software, not polygonal as Max or Maya i.e.
 
Old 09-16-2013, 09:36 AM   #26
Kzin
Expert
 
Kzin's Avatar
portfolio
Holger Tesch
Shading/Lighting Artist
Germany
 
Join Date: Apr 2002
Posts: 741
Send a message via ICQ to Kzin
nice and clean shapes, great.
 
Old 09-16-2013, 12:53 PM   #27
Kangaltwo
Rhino automotive modeler
portfolio
Mario Rossi
Italy
 
Join Date: Aug 2013
Posts: 274
@ Kzin
Thank u so much.
There's lot of work to do still, many details to add, then there's the interior, the 3d environment, renderings...i just hope to hold a good quality .
 
Old 09-16-2013, 09:39 PM   #28
Kangaltwo
Rhino automotive modeler
portfolio
Mario Rossi
Italy
 
Join Date: Aug 2013
Posts: 274
Other details added. Uhmm...maybe i should start to do some renders of this, since the presentation has been very poor so far. Just like this, where the white details look like they're floating in the air although they've been projected directly on the surfaces. At the moment, please, take it just as pure geometry.

 
Old 09-17-2013, 11:57 AM   #29
Kangaltwo
Rhino automotive modeler
portfolio
Mario Rossi
Italy
 
Join Date: Aug 2013
Posts: 274
A quick render of the previous post's details.

 
Old 09-18-2013, 07:57 PM   #30
Kangaltwo
Rhino automotive modeler
portfolio
Mario Rossi
Italy
 
Join Date: Aug 2013
Posts: 274
Another little detail, the fuel cap, just a viewport shot.

 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:42 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.