Abandoned base

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  07 July 2013
Abandoned base

Hi everyone. I'd like to hear some comments about this work.
It was a test for some mobile dev company. I used their directx shader to texture everything for realtime preview in viewport.
There's total 17k tris (limit was 25k) , 19 texturemaps including normals and single lightmap for whole scene.
It was actually my first low poly modeling and their shader usage experience.
How much could it be better? or it's ok?
link for video flythrough https://vimeo.com/71347520

and some frames

Last edited by SummersB : 07 July 2013 at 07:28 PM.
  07 July 2013
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