Island Scene

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Old 07 July 2013   #1
Island Scene

I have been working on this for a while I havent had much time so i finally got a chance to sit down and start working a bit

OLD SCENE




Current work

Water Test



Plank Test


Full Scene test


if you look around the edge of the trees i am getting a weird effect as i set my settings on the polygon to OPAQUE if i leave it ON the left side you will see the alphas show with a black box around it..

So trying to find a fix to this in ARNOLD

All Critiques are welcome.
 
Old 07 July 2013   #2
Arnold user in the house.. you apply a arnold parameter on the mesh you want and it's do that?
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Old 07 July 2013   #3
Lol yes after seeing Arnold I was impressed been using

https://support.solidangle.com/category/mtoa

for help aswell but i cannot seem to find a fix to this..






you will see the highlighted check box... and everything about the polygons is invisible.

obviously i am doing something wrong. lol but if i leave the OPAQUE on.. i get red circle.. if i turn it off i get the blue circle and it needs to be like the green... but it only is like the green if it has polygons behind it.
 
Old 07 July 2013   #4
great details i like
keep on
 
Old 07 July 2013   #5
I'm not an Arnold user, and this isn't really a fix, but have you tried putting a plane behind everything, but setting the plane to render as a matte object / invisible to camera and also make it not visible to lights. That way you will have something in there, but it your render will look exactly the same (including your alpha)..?

Just a thought, you've probably already tried it...

Hope you find a proper fix tho!
 
Old 07 July 2013   #6
I was going to say thing nickmarshallvfx, just said, put a plane to simulate the environment or a dome, and just make it as a matte etc... looking forward for updates
 
Old 07 July 2013   #7
Hey guys thanks i did try placing a plane but it renders regardless of the settings i choose in arnold.

i followed this its from the arnold wiki..

https://support.solidangle.com/disp...Light+in+Arnold

i will show you my settings maybe i am missing something >.<
aiSkyDomeLight1



aiSky

Render With Plane and Settings



RENDER


Still does the same thing

ahhh
 
Old 07 July 2013   #8
Not an Arnold user, so not sure if this applies to it or not, but have you tried raising your maximum transparency bounces? Possible you are running out and the ray is just being killed when it tries to pass through the alpha area?
 
Old 07 July 2013   #9
Can you screenshot your render tree and setting of your leaves shaders?
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Old 07 July 2013   #10
Originally Posted by jtheninja: Not an Arnold user, so not sure if this applies to it or not, but have you tried raising your maximum transparency bounces? Possible you are running out and the ray is just being killed when it tries to pass through the alpha area?

well in arnold the way you set up your alpha where i have read is through the

REFRACTION>OPACITY

its not like vray or mental ray

the default its 10 ill set it to 40 and see if it makes a difference and adjust accordingly.


Originally Posted by Scote: Can you screenshot your render tree and setting of your leaves shaders?

What do you mean exactly bud? you wanna see how i connected my shaders?
 
Old 07 July 2013   #11
Yah I want to know how you connect the nodes and your setting

I'm a Softimage Arnold user but I can understand maya arnold as well
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Old 07 July 2013   #12
Originally Posted by Scote: Yah I want to know how you connect the nodes and your setting

I'm a Softimage Arnold user but I can understand maya arnold as well






hope this helps bud.. i been using Softimage as a reference to try understand... >.<

there isnt much on MOTA
 
Old 07 July 2013   #13
so i found out what the issue was... and something is going wrong with my scene... so i am starting from scratch just importing everything again.. so it wont take to long to get back to where i was

this is the new one with the skybox and volume scattering enabled..

just doing a simple light test.




will post more updates soon
 
Old 07 July 2013   #14
Looks great so far! Keep it up.
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Old 07 July 2013   #15
Thank you bud.. i have just added the "swamp trees" i still have some oak and bushes and little like water lilles




please let me know what you think.
 
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