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Old 07-03-2013, 12:00 AM   #1
eyework
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Dima Kulakov
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Thumbs up Critique Work Please - Eye Work Sketchbook

This is my first 3d model render in zbrush. After stepping back and looking at it again, i can tell that the face anatomy is lacking and the fibermesh (hair) looks out of place.

Yet, i tried to incorporate as much as possible - to learn more things.

The skin shader also was a bitch, so I went with the one from the package.

plz point things out that i can improve on for my nxt sculpt.
Thanks!


Last edited by eyework : 07-11-2013 at 04:34 AM.
 
Old 07-04-2013, 01:38 AM   #2
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A J
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Hey man,

Not bad for your first sculpt! I'm no expert, but I've found it helps to keep things at a low subdivision level until you get the base proportions down. I think your face looks a little wrinkly and dried up, especially around the bridge of the nose and eyebrow. The wrinkles look too pinched and sharp, rather than the round, lose folds you would expect.

-AJ
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Old 07-04-2013, 09:06 AM   #3
Pagrin
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Jim Vinton
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Excellent start. I'm about to give Zbrush a go myself in the next few days, so I'm kinda keen to see know how you found the program, as far as ease of use, learning curve, etc?
I know you already touch on the hair issues, and I agree with AJ1 that the face looks very dried out. But you also might want to look at how the hair is clumped. A mowhawk tends to have small short hair near the base, which wasn't long enough to be pulled up, so it fans out away from the hawk a bit.
 
Old 07-04-2013, 03:46 PM   #4
eyework
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Dima Kulakov
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AJ1 and Pagrin,

I agree with you guys, the constructive criticism is great. I've gathered a lot of feedback, and will try to implement it into the next project I do.

Pagrin, as for my experience with the program: it definitely is great, very organic and intuitive process, with every release they're adding more tools which actually allow the cumbersome technical things to stay behind the scenes, releasing the "artist" from restrictions.

But before you start, watch Meats Meier's and/or Scott Spencer's tuts on the into to zbrush. Ofc, take lots of notes and build up your own workflow.

The only way to go about it I would say.
 
Old 07-11-2013, 04:37 AM   #5
eyework
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Dima Kulakov
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My Second Bust, untextured



Close Up



I might add texture to it later on.
 
Old 07-11-2013, 01:01 PM   #6
Pagrin
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Jim Vinton
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Well I wouldn't like to meet them in a dark alley, and there is a lot of lovely looking details in there.
 
Old 07-26-2013, 04:33 PM   #7
eyework
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Dima Kulakov
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Head Study





Also, for slightly higher res, check out my blog

To dl the skull, look upon this thread.
 
Old 07-27-2013, 08:56 AM   #8
AndrewMcC
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Hey man! It's looking good already. I love the detail you're getting into your sculpts.
A really helpful exercise I found when I started sculpting was actually to try and replicate the ecorche. It's an AMAZING anatomy study, and you really learn a lot from it!

 
Old 07-27-2013, 08:56 AM   #9
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