|06 June 2013|
I am Centurian.I was in a process of making a human model.I have completed the detailing of model in ZBrush and have exported the maps and all etc.
But now when I am applying the maps on the low poly base mesh,then there is some problem.I am unable to catch it.When rendered from a distance,the model looks Okay,but when rendered closely,It shows facets.
First,I thought it might have not been smoothed but that is not the case.There is no such facets in the diffusion map or any other.
Please help me,here are the pics,
I thought it to be a problem with vector displacement.And I don't know how to apply vector displacement in 3ds max..
I thought that vector displacement map might be related to it(as it was the only one which I haven't used in applying maps).
The last pic is of the vector displacement map...Normal map is fine.
I don't know how to apply vector displacement map(as I have no clue what it does)
so in serial wise order,
-The first pic shows the problem I am having,although the model is smoothed.
-The second pic shows the same model when viewed from a distance.
-Third pic shows you the high-res model in ZBrush.
-Fourth pic shows you the materials I have applied in the model.
|06 June 2013|
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